AprilGame/Matirials/FluidPartical.tres

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[gd_resource type="GradientTexture2D" format=3 uid="uid://b12wjykuncw11"]
[sub_resource type="Gradient" id="Gradient_1m8h8"]
offsets = PackedFloat32Array(0.37951806, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[resource]
gradient = SubResource("Gradient_1m8h8")
width = 32
height = 32
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0, 0)