AprilGame/Scripts/grenade.gd

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GDScript3
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class_name Grenade extends RigidBody2D
var timer = Timer.new()
func _ready():
add_child(timer)
timer.wait_time = 2
timer.one_shot = true
timer.connect("timeout", explode)
timer.start()
func explode():
print("HEHEHE EXPLODE TIME")
self.queue_free()
func _on_body_entered(body):
print("collision with grenade")
if body.is_in_group("Destructable"):
body.queue_free()
explode()