AprilGame/.godot/editor/editor_layout.cfg

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[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
dock_9_selected_tab_idx=0
dock_3="Scene,Import"
dock_4="FileSystem,History"
dock_5="Inspector,Signals,Groups"
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
[docks/FileSystem]
h_split_offset=240
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://Scenes/player.tscn")
uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://Scripts/", "res://Scenes/")
[docks/History]
include_scene=true
include_global=true
[EditorNode]
open_scenes=PackedStringArray("res://Scenes/game.tscn", "res://Scenes/crate.tscn", "res://Scenes/player.tscn")
current_scene="res://Scenes/player.tscn"
bottom_panel_offsets={
"Animation": 0,
"Audio": -450,
"Debugger": 0,
"Output": 0,
"Shader Editor": 0
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(66, 69)
[ScriptEditor]
open_scripts=["res://Scripts/crate.gd", "res://Scripts/gameController.gd", "res://Scripts/player.gd", "res://Scripts/SceneManager.gd"]
selected_script="res://Scripts/player.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(411, 189, 1164, 697)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0