added tilemap added falling and jumping animation added textures for player crate and grenade, camera, game scaling

This commit is contained in:
tim committed 2026-05-11 21:03:25 -04:00
1 parent 5418f512cd
commit cdfa1a3f50
61 files changed
+948 -101

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@@ -5,7 +5,7 @@
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-166, -111),
"ofs": Vector2(-72.70663, -63.110703),
"primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true,
"show_guides": true,
@@ -31,7 +31,7 @@
"snap_rotation_step": 0.2617994,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 1.0
"zoom": 6.1159115
}
3D={
"fov": 70.01,
@@ -189,4 +189,4 @@
Anim={
"visible": false
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@18065/@Panel@14/@VBoxContainer@15/DockHSplitMain/@VBoxContainer@28/DockVSplitCenter/@VSplitContainer@70/@VBoxContainer@71/@EditorMainScreen@125/MainScreen/@CanvasItemEditor@9318/@VSplitContainer@9101/@HSplitContainer@9103/@HSplitContainer@9105/@Control@9106/@SubViewportContainer@9107/@SubViewport@9108/Crate")])
selected_nodes=Array[NodePath]([])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform")]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("Sprite2D"), PackedStringArray("Offset", "Texture")]
resource_unfolds=["res://Scenes/crate.tscn::RectangleShape2D_ebmjs", PackedStringArray()]
nodes_folded=[]
+3 -1
View File
@@ -1,4 +1,6 @@
Fluid2D
TileMapLayer
Camera2D
Sprite2D
AnimatedSprite2D
CollisionShape2D
StaticBody2D
+9 -7
View File
@@ -11,11 +11,11 @@ dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
dock_9_selected_tab_idx=0
dock_3="Scene,Import"
dock_4="FileSystem,History"
dock_5="Inspector,Signals,Groups"
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
dock_9_selected_tab_idx=0
[docks/FileSystem]
@@ -24,8 +24,8 @@ v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://")
uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://Scripts/", "res://Scenes/", "res://Matirials/", "res://assets/", "res://assets/graphics/", "res://assets/graphics/player/")
selected_paths=PackedStringArray("res://assets/graphics/environments/Mossy Assets/Mossy Tileset/Mossy - MossyHills.png")
uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://Scripts/", "res://Scenes/", "res://Matirials/", "res://assets/", "res://assets/graphics/", "res://assets/graphics/player/", "res://assets/graphics/objects/", "res://assets/graphics/environments/", "res://assets/graphics/environments/Mossy Assets/", "res://assets/graphics/environments/Mossy Assets/Mossy Tileset/")
[docks/History]
@@ -42,10 +42,12 @@ bottom_panel_offsets={
"Debugger": 0,
"Output": 0,
"Shader Editor": 0,
"SpriteFrames": 0
"SpriteFrames": 0,
"TileMap": 0,
"TileSet": -494
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_main_editor_idx=0
[EditorWindow]
@@ -56,7 +58,7 @@ position=Vector2i(66, 69)
[ScriptEditor]
open_scripts=["res://Scripts/crate.gd", "res://Scripts/dropplet.gd", "res://Scripts/fluid_container.gd", "res://Scripts/gameController.gd", "res://Scripts/grenade.gd", "res://Scripts/player.gd", "res://Scripts/SceneManager.gd"]
selected_script="res://Scripts/player.gd"
selected_script="res://Scripts/gameController.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
@@ -64,7 +66,7 @@ zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(411, 218, 1164, 668)
floating_window_rect=Rect2i(66, 69, 1854, 1011)
floating_window_screen=0
[ShaderEditor]
+41 -62
View File
@@ -1,63 +1,42 @@
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player.gd::GDScript::3745674970089689346::1778539879::0::1::::Player<>CharacterBody2D<><>0<>0<><>::
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+4
View File
@@ -1,3 +1,7 @@
res://Scenes/game.tscn
res://Matirials/FluidPartical.tres
res://Scripts/Fluid.gdshader
res://Scripts/player.gd
res://Scenes/player.tscn
res://Scenes/crate.tscn
res://Scenes/grenade.tscn
@@ -5,7 +5,7 @@
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-610.5001, -38.400017),
"ofs": Vector2(-1418.9598, -375.95612),
"primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true,
"show_guides": true,
@@ -31,7 +31,7 @@
"snap_rotation_step": 0.2617994,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.9090909
"zoom": 0.3855432
}
3D={
"fov": 70.01,
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("platform"), PackedStringArray("Transform"), NodePath("WorldFloor"), PackedStringArray("Transform"), NodePath("destroyer"), PackedStringArray("Transform"), NodePath("destroyer/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Crates/Crate"), PackedStringArray("Transform"), NodePath("Crates/Crate2"), PackedStringArray("Transform"), NodePath("FluidContainer"), PackedStringArray("Transform"), NodePath("FluidContainer/MultiMeshInstance2D"), PackedStringArray("Material", "material", "multimesh", "texture"), NodePath("BackBufferCopy/ColorRect"), PackedStringArray("Material", "material"), NodePath("Box/StaticBody2D4"), PackedStringArray("Transform"), NodePath("Box/StaticBody2D3"), PackedStringArray("Transform")]
resource_unfolds=["res://Scenes/game.tscn::RectangleShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::WorldBoundaryShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::CircleShape2D_3dryh", PackedStringArray("Resource"), "res://Scenes/game.tscn::CanvasItemMaterial_o5yvi", PackedStringArray(), "res://Scenes/game.tscn::MultiMesh_v158k", PackedStringArray("mesh"), "res://Scenes/dropplet.tscn::PhysicsMaterial_l34re", PackedStringArray(), "res://Scenes/game.tscn::ShaderMaterial_o5yvi", PackedStringArray("Shader Parameters"), "res://Scenes/game.tscn::RectangleShape2D_ldgsr", PackedStringArray()]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMapLayer"), PackedStringArray("tile_set", "Transform"), NodePath("platform"), PackedStringArray("Transform"), NodePath("WorldFloor"), PackedStringArray("Transform"), NodePath("destroyer"), PackedStringArray("Transform"), NodePath("destroyer/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Crates/Crate"), PackedStringArray("Transform"), NodePath("Crates/Crate2"), PackedStringArray("Transform"), NodePath("FluidContainer"), PackedStringArray("Transform"), NodePath("FluidContainer/MultiMeshInstance2D"), PackedStringArray("Material", "material", "multimesh", "texture"), NodePath("BackBufferCopy/ColorRect"), PackedStringArray("Material", "material"), NodePath("Box/StaticBody2D4"), PackedStringArray("Transform"), NodePath("Box/StaticBody2D3"), PackedStringArray("Transform")]
resource_unfolds=["res://Scenes/game.tscn::TileSet_rfjv2", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://Scenes/game.tscn::RectangleShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::WorldBoundaryShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::CircleShape2D_3dryh", PackedStringArray("Resource"), "res://Scenes/game.tscn::CanvasItemMaterial_o5yvi", PackedStringArray(), "res://Scenes/game.tscn::MultiMesh_v158k", PackedStringArray("mesh"), "res://Scenes/dropplet.tscn::PhysicsMaterial_l34re", PackedStringArray(), "res://Scenes/game.tscn::ShaderMaterial_o5yvi", PackedStringArray("Shader Parameters"), "res://Scenes/game.tscn::RectangleShape2D_ldgsr", PackedStringArray()]
nodes_folded=[NodePath("WorldFloor"), NodePath("Crates"), NodePath("Box/StaticBody2D")]
@@ -5,7 +5,7 @@
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-22.505413, -13.515947),
"ofs": Vector2(-45.044388, -18.698828),
"primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true,
"show_guides": true,
@@ -31,7 +31,7 @@
"snap_rotation_step": 0.2617994,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 14.421002
"zoom": 17.449413
}
3D={
"fov": 70.01,
@@ -189,4 +189,4 @@
Anim={
"visible": false
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@18065/@Panel@14/@VBoxContainer@15/DockHSplitMain/@VBoxContainer@28/DockVSplitCenter/@VSplitContainer@70/@VBoxContainer@71/@EditorMainScreen@125/MainScreen/@CanvasItemEditor@9318/@VSplitContainer@9101/@HSplitContainer@9103/@HSplitContainer@9105/@Control@9106/@SubViewportContainer@9107/@SubViewport@9108/Grenade")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@18065/@Panel@14/@VBoxContainer@15/DockHSplitMain/@VBoxContainer@28/DockVSplitCenter/@VSplitContainer@70/@VBoxContainer@71/@EditorMainScreen@125/MainScreen/@CanvasItemEditor@9318/@VSplitContainer@9101/@HSplitContainer@9103/@HSplitContainer@9105/@Control@9106/@SubViewportContainer@9107/@SubViewport@9108/Grenade/Sprite2D")])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Solver"), NodePath("CollisionShape2D"), PackedStringArray("shape")]
node_unfolds=[NodePath("."), PackedStringArray("Solver"), NodePath("CollisionShape2D"), PackedStringArray("shape"), NodePath("Sprite2D"), PackedStringArray("Texture")]
resource_unfolds=["res://Scenes/grenade.tscn::CircleShape2D_b5j7x", PackedStringArray()]
nodes_folded=[]
@@ -5,7 +5,7 @@
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-28.522625, -16.533838),
"ofs": Vector2(-641.0427, -240.68599),
"primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true,
"show_guides": true,
@@ -31,7 +31,7 @@
"snap_rotation_step": 0.2617994,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 14.421002
"zoom": 1.21
}
3D={
"fov": 70.01,
@@ -189,4 +189,4 @@
Anim={
"visible": false
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@18065/@Panel@14/@VBoxContainer@15/DockHSplitMain/@VBoxContainer@28/DockVSplitCenter/@VSplitContainer@70/@VBoxContainer@71/@EditorMainScreen@125/MainScreen/@CanvasItemEditor@9318/@VSplitContainer@9101/@HSplitContainer@9103/@HSplitContainer@9105/@Control@9106/@SubViewportContainer@9107/@SubViewport@9108/Player/PlayerGraphic")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@18065/@Panel@14/@VBoxContainer@15/DockHSplitMain/@VBoxContainer@28/DockVSplitCenter/@VSplitContainer@70/@VBoxContainer@71/@EditorMainScreen@125/MainScreen/@CanvasItemEditor@9318/@VSplitContainer@9101/@HSplitContainer@9103/@HSplitContainer@9105/@Control@9106/@SubViewportContainer@9107/@SubViewport@9108/Player/Camera2D")])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Texture")]
node_unfolds=[NodePath("."), PackedStringArray("Texture"), NodePath("Camera2D"), PackedStringArray("Position Smoothing", "Rotation Smoothing")]
resource_unfolds=["res://Scenes/player.tscn::CircleShape2D_2poj3", PackedStringArray(), "res://Scenes/player.tscn::SpriteFrames_ukyrk", PackedStringArray()]
nodes_folded=[]
+5 -5
View File
@@ -14,10 +14,10 @@ scripts=["res://Scripts/gameController.gd", "res://Scripts/dropplet.gd", "res://
[debug_options]
run_debug_collisions=false
run_debug_paths=true
run_debug_navigation=true
run_debug_avoidance=true
run_debug_collisions=true
run_debug_paths=false
run_debug_navigation=false
run_debug_avoidance=false
[script_setup]
@@ -39,7 +39,7 @@ last_mode=1
[color_picker]
recent_presets=PackedColorArray(0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0.6762856, 0.5062908, 0, 0.41960785, 0, 0.6, 0.69803923, 1, 0.81547993, 0.40661094, 1.1551381e-06, 1, 0, 0, 0, 1)
recent_presets=PackedColorArray(0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0.6762856, 0.5062908, 0, 0.41960785, 0, 0.6, 0.69803923, 1, 0.81547993, 0.40661094, 1.1551381e-06, 1, 0, 0, 0, 1, 1, 0, 0, 1)
picker_shape=3
[shader_setup]
+1
View File
@@ -1,3 +1,4 @@
res://assets/graphics/player/jump_fall/
res://assets/graphics/player/Running/
res://assets/graphics/player/idle/
res://Scenes/
+3 -3
View File
@@ -17,11 +17,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 28,
"column": 33,
"folded_lines": PackedInt32Array(),
"h_scroll_position": 0,
"row": 95,
"scroll_position": 63.0,
"row": 100,
"scroll_position": 93.0,
"selection": false,
"syntax_highlighter": "GDScript"
}