class_name GameController extends Node2D signal destroySignal(body) # Called when the node enters the scene tree for the first time. func _ready() -> void: get_window().grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_triggerSignal(body: Variant, intentMessage: Variant) -> void: print("GC knows about a trigger!") if body.is_in_group("Destructable") and intentMessage == "destroy": destroySignal.emit(body) func totalCrates(numberOfCrates:int)->void: print("GC of crates"+str(numberOfCrates)) if numberOfCrates <=0: print("You won. yay I am so happy for you. you")