[folding] node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMapLayer"), PackedStringArray("tile_set", "Transform"), NodePath("platform"), PackedStringArray("Transform"), NodePath("WorldFloor"), PackedStringArray("Transform"), NodePath("destroyer"), PackedStringArray("Transform"), NodePath("destroyer/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Crates/Crate"), PackedStringArray("Transform"), NodePath("Crates/Crate2"), PackedStringArray("Transform"), NodePath("FluidContainer"), PackedStringArray("Transform"), NodePath("FluidContainer/MultiMeshInstance2D"), PackedStringArray("Material", "material", "multimesh", "texture"), NodePath("BackBufferCopy/ColorRect"), PackedStringArray("Material", "material"), NodePath("Box/StaticBody2D4"), PackedStringArray("Transform"), NodePath("Box/StaticBody2D3"), PackedStringArray("Transform")] resource_unfolds=["res://Scenes/game.tscn::TileSet_rfjv2", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://Scenes/game.tscn::RectangleShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::WorldBoundaryShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::CircleShape2D_3dryh", PackedStringArray("Resource"), "res://Scenes/game.tscn::CanvasItemMaterial_o5yvi", PackedStringArray(), "res://Scenes/game.tscn::MultiMesh_v158k", PackedStringArray("mesh"), "res://Scenes/dropplet.tscn::PhysicsMaterial_l34re", PackedStringArray(), "res://Scenes/game.tscn::ShaderMaterial_o5yvi", PackedStringArray("Shader Parameters"), "res://Scenes/game.tscn::RectangleShape2D_ldgsr", PackedStringArray()] nodes_folded=[NodePath("WorldFloor"), NodePath("Crates"), NodePath("Box/StaticBody2D")]