AprilGame/.godot/global_script_class_cache.cfg

42 lines
823 B
INI

list=[{
"base": &"RigidBody2D",
"class": &"Crate",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://Scripts/crate.gd"
}, {
"base": &"Node2D",
"class": &"GameController",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://Scripts/gameController.gd"
}, {
"base": &"CharacterBody2D",
"class": &"Player",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://Scripts/player.gd"
}, {
"base": &"Node2D",
"class": &"SceneManager",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://Scripts/SceneManager.gd"
}, {
"base": &"Area2D",
"class": &"Trigger",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://Scripts/trigger.gd"
}]