MarchTTLGame/scripts/trigger.gd

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GDScript3
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class_name trigger extends Area2D
2026-03-09 21:11:08 +00:00
signal AreaTrigger(body, effect, trigger)
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@export var effect="destroy"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Trigger activated")
AreaTrigger.emit(body, effect, self)