bullet, timer, scenemanager, keyboard input
This commit is contained in:
parent
13e28922a0
commit
3bf7da43e3
@ -15,6 +15,14 @@ run/main_scene="uid://diebydbkt7p12"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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Shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(355, 24),"global_position":Vector2(364, 72),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[physics]
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[physics]
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3d/physics_engine="Jolt Physics"
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3d/physics_engine="Jolt Physics"
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13
scenes/bullet.tscn
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13
scenes/bullet.tscn
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@ -0,0 +1,13 @@
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[gd_scene format=3 uid="uid://cuj8pgtjqngp"]
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[ext_resource type="Script" uid="uid://bbm8hvs5bwx0f" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
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[node name="Bullet" type="Area2D" unique_id=722893754]
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script = ExtResource("1_mkf8s")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1273835696]
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scale = Vector2(0.47999987, 8.651428)
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shape = SubResource("RectangleShape2D_h1aey")
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debug_color = Color(1, 0, 0, 1)
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@ -1,59 +1,64 @@
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[gd_scene format=3 uid="uid://diebydbkt7p12"]
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[gd_scene format=3 uid="uid://diebydbkt7p12"]
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[ext_resource type="Script" uid="uid://bg2xlgku08s3n" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://bg2xlgku08s3n" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://c3hbvk17cnfti" path="res://scripts/SceneManager.gd" id="2_iywne"]
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[ext_resource type="PackedScene" uid="uid://xvv1nyl3ny2g" path="res://scenes/crate.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://xvv1nyl3ny2g" path="res://scenes/crate.tscn" id="2_lnu2h"]
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[ext_resource type="Script" uid="uid://ctm4xm3lnquco" path="res://scripts/player.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://dyxqdgvctjshx" path="res://scenes/player.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://c7i6hsic2uojx" path="res://scenes/trigger.tscn" id="4_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://c7i6hsic2uojx" path="res://scenes/trigger.tscn" id="4_lbhrr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(74, 20)
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size = Vector2(74, 20)
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
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[node name="Game" type="Node2D" unique_id=239599901]
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[node name="Game" type="Node2D" unique_id=239599901]
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script = ExtResource("1_lnu2h")
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script = ExtResource("1_lnu2h")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2062716976]
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[node name="SceneManager" type="Node2D" parent="." unique_id=1426606514]
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unique_name_in_owner = true
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script = ExtResource("2_iywne")
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[node name="Player" parent="." unique_id=401513938 instance=ExtResource("3_iywne")]
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position = Vector2(536, 418)
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[node name="Triggers" type="Node2D" parent="." unique_id=1025206878]
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[node name="Destroy" parent="Triggers" unique_id=1908774248 instance=ExtResource("4_lbhrr")]
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position = Vector2(692, 509)
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effect = "destroy"
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[node name="Bounce" parent="Triggers" unique_id=1627494044 instance=ExtResource("4_lbhrr")]
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position = Vector2(508, 507)
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effect = "teleport"
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[node name="powerup" parent="Triggers" unique_id=1667683069 instance=ExtResource("4_lbhrr")]
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position = Vector2(716, 391)
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effect = "powerup"
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[node name="Crates" type="Node2D" parent="." unique_id=1303942974]
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[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("2_lnu2h")]
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position = Vector2(644, 404)
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[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
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position = Vector2(609, 403)
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[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
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position = Vector2(506, 353.99994)
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[node name="Level" type="Node2D" parent="." unique_id=219661874]
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[node name="Platform" type="StaticBody2D" parent="Level" unique_id=2062716976]
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position = Vector2(591, 442)
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position = Vector2(591, 442)
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scale = Vector2(2, 1)
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scale = Vector2(2, 1)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1655047088]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Platform" unique_id=1655047088]
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shape = SubResource("RectangleShape2D_8cj0n")
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Crate" parent="." unique_id=1307809047 instance=ExtResource("2_lnu2h")]
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[node name="Floor" type="StaticBody2D" parent="Level" unique_id=426786591]
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position = Vector2(644, 404)
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[node name="Crate2" parent="." unique_id=1988562966 instance=ExtResource("2_lnu2h")]
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position = Vector2(609, 403)
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[node name="Player" type="CharacterBody2D" parent="." unique_id=1540403255]
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position = Vector2(535, 417)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=1365827185]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
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[node name="Trigger" parent="." unique_id=1908774248 instance=ExtResource("4_lbhrr")]
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position = Vector2(692, 509)
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effect = "destroy"
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[node name="Trigger2" parent="." unique_id=1627494044 instance=ExtResource("4_lbhrr")]
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position = Vector2(508, 507)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=426786591]
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position = Vector2(601, 622)
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position = Vector2(601, 622)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=895098891]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor" unique_id=895098891]
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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shape = SubResource("WorldBoundaryShape2D_lbhrr")
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[node name="Crate3" parent="." unique_id=1771442258 instance=ExtResource("2_lnu2h")]
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position = Vector2(570, 397)
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[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
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[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]
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19
scenes/player.tscn
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19
scenes/player.tscn
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@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://dyxqdgvctjshx"]
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[ext_resource type="Script" uid="uid://ctm4xm3lnquco" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[node name="Player" type="CharacterBody2D" unique_id=401513938]
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=31138863]
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shape = SubResource("CircleShape2D_uwrxv")
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debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
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[node name="Right Gun" type="Marker2D" parent="." unique_id=1203355308]
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position = Vector2(15, -3)
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[node name="Left Gun" type="Marker2D" parent="." unique_id=1828444534]
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position = Vector2(-15, -3)
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58
scripts/SceneManager.gd
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58
scripts/SceneManager.gd
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class_name SceneManager extends Node2D
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@onready var triggers: Node2D = $"../Triggers"
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@onready var crates: Node2D = $"../Crates"
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@onready var level: Node2D = $"../Level"
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@onready var game: GameController = $".."
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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buildLevel()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func buildLevel()->void:
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print("building level")
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updateCrates()
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updateTriggers()
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#wire up signals from GameController
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game.destroySignal.connect(destroy)
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game.teleportSignal.connect(teleport)
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game.levelChangeSignal.connect(loadLevel)
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func updateTriggers()->void:
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if triggers:
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for obj in triggers.get_children():
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if obj is trigger:
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if not obj.AreaTrigger.is_connected(game._on_trigger):
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obj.AreaTrigger.connect(game._on_trigger)
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func updateCrates()->void:
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#check that there is a crates node
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if crates:
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var totalCrates = 0
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for obj in crates.get_children():
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if obj is Crate:
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if not obj.tree_exited.is_connected(updateCrates):
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obj.tree_exited.connect(updateCrates)
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totalCrates +=1
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game.crateUpdate(totalCrates)
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func destroy(body)->void:
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body.queue_free()
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func teleport(body)->void:
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#if body is Crate:
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var viewport_size = get_viewport().get_visible_rect().size
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var random_x = randf_range(0, viewport_size.x)
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var random_y = randf_range(0, viewport_size.y)
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var newPosition = Vector2(506, 340)
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body.teleport_to(newPosition)
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func loadLevel(level:String)->void:
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get_tree().call_deferred("change_scene_to_file", level)
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func makeBullet(targetPosition, speed)->void:
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print("make bullet")
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1
scripts/SceneManager.gd.uid
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1
scripts/SceneManager.gd.uid
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uid://c3hbvk17cnfti
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11
scripts/bullet.gd
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11
scripts/bullet.gd
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class_name bullet extends Area2D
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var speed:float = 700;
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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1
scripts/bullet.gd.uid
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1
scripts/bullet.gd.uid
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uid://bbm8hvs5bwx0f
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class_name Crate extends RigidBody2D
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class_name Crate extends RigidBody2D
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var teleport_target: Vector2 = Vector2.ZERO
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var should_teleport: bool = false
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func teleport_to(position:Vector2):
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teleport_target = position
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should_teleport = true;
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func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
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if should_teleport:
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state.transform = Transform2D.IDENTITY.translated(teleport_target)
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should_teleport = false
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extends Node2D
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class_name GameController extends Node2D
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var crateTotal = 3
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var crateTotal = 0
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signal destroySignal(body)
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signal teleportSignal(body)
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signal levelChangeSignal(level)
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var currentScene:String = "res://scenes/game.tscn"
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var timer := Timer.new()
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var timeAvailable := 10
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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pass # Replace with function body.
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter()->void:
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timeAvailable -=1
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if timeAvailable <=0:
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print("YOU LOST YOU ARE A LOSER YOU SUCK")
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levelChangeSignal.emit(currentScene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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pass
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pass
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func _on_trigger(body: Variant, effect) -> void:
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func _on_trigger(body: Variant, effect, trigger) -> void:
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print("GC knows trigger...."+effect)
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print("GC knows trigger...."+effect)
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if body is Crate:
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if body is Crate:
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match effect:
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match effect:
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crateTotal -=1
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crateTotal -=1
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if crateTotal <=0:
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if crateTotal <=0:
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print("You WON!!!")
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print("You WON!!!")
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body.queue_free()
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levelChangeSignal.emit(currentScene)
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destroySignal.emit(body)
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"teleport":
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print("GC teleport")
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teleportSignal.emit(body)
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if body is Player:
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match effect:
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"powerup":
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timeAvailable += 5
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destroySignal.emit(trigger)
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func crateUpdate(cratesAmount)->void:
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crateTotal = cratesAmount
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print("GC updated crates: "+str(crateTotal))
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extends CharacterBody2D
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class_name Player extends CharacterBody2D
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@onready var right_gun: Marker2D = $"Right Gun"
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@onready var left_gun: Marker2D = $"Left Gun"
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const SPEED = 300.0
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const SPEED = 300
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const JUMP_VELOCITY = -400.0
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const JUMP_VELOCITY = -1000.0
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const BUMP_POWER = 50
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const BUMP_POWER = 50
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enum FaceDirection{LEFT, RIGHT}
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var facing:FaceDirection = FaceDirection.RIGHT
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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# Add the gravity.
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if not is_on_floor():
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if not is_on_floor():
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velocity += get_gravity() * delta
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velocity += get_gravity() * delta
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#Handle Shoot
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if Input.is_action_just_pressed("Shoot"):
|
||||||
|
print("player wants to shoot")
|
||||||
|
match facing:
|
||||||
|
FaceDirection.RIGHT:
|
||||||
|
print("shoot to the right")
|
||||||
|
%SceneManager.makeBullet(right_gun.global_transform, 700)
|
||||||
|
FaceDirection.LEFT:
|
||||||
|
print("shoot to the left")
|
||||||
|
%SceneManager.makeBullet(left_gun.global_transform, -700)
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") :
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
@ -20,6 +32,10 @@ func _physics_process(delta: float) -> void:
|
|||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
var direction := Input.get_axis("ui_left", "ui_right")
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
|
if direction >0:
|
||||||
|
facing=FaceDirection.RIGHT
|
||||||
|
if direction <0:
|
||||||
|
facing=FaceDirection.LEFT
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
extends Area2D
|
class_name trigger extends Area2D
|
||||||
|
|
||||||
signal AreaTrigger(body, effect)
|
signal AreaTrigger(body, effect, trigger)
|
||||||
@export var effect="destroy"
|
@export var effect="destroy"
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
@ -15,4 +15,4 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Trigger activated")
|
print("Trigger activated")
|
||||||
AreaTrigger.emit(body, effect)
|
AreaTrigger.emit(body, effect, self)
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user