bullet, timer, scenemanager, keyboard input
This commit is contained in:
parent
13e28922a0
commit
3bf7da43e3
@ -15,6 +15,14 @@ run/main_scene="uid://diebydbkt7p12"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[input]
|
||||
|
||||
Shoot={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(355, 24),"global_position":Vector2(364, 72),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
13
scenes/bullet.tscn
Normal file
13
scenes/bullet.tscn
Normal file
@ -0,0 +1,13 @@
|
||||
[gd_scene format=3 uid="uid://cuj8pgtjqngp"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbm8hvs5bwx0f" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
|
||||
|
||||
[node name="Bullet" type="Area2D" unique_id=722893754]
|
||||
script = ExtResource("1_mkf8s")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1273835696]
|
||||
scale = Vector2(0.47999987, 8.651428)
|
||||
shape = SubResource("RectangleShape2D_h1aey")
|
||||
debug_color = Color(1, 0, 0, 1)
|
||||
@ -1,59 +1,64 @@
|
||||
[gd_scene format=3 uid="uid://diebydbkt7p12"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bg2xlgku08s3n" path="res://scripts/gameController.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Script" uid="uid://c3hbvk17cnfti" path="res://scripts/SceneManager.gd" id="2_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://xvv1nyl3ny2g" path="res://scenes/crate.tscn" id="2_lnu2h"]
|
||||
[ext_resource type="Script" uid="uid://ctm4xm3lnquco" path="res://scripts/player.gd" id="2_yqjtg"]
|
||||
[ext_resource type="PackedScene" uid="uid://dyxqdgvctjshx" path="res://scenes/player.tscn" id="3_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7i6hsic2uojx" path="res://scenes/trigger.tscn" id="4_lbhrr"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
size = Vector2(74, 20)
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lbhrr"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=239599901]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=2062716976]
|
||||
[node name="SceneManager" type="Node2D" parent="." unique_id=1426606514]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("2_iywne")
|
||||
|
||||
[node name="Player" parent="." unique_id=401513938 instance=ExtResource("3_iywne")]
|
||||
position = Vector2(536, 418)
|
||||
|
||||
[node name="Triggers" type="Node2D" parent="." unique_id=1025206878]
|
||||
|
||||
[node name="Destroy" parent="Triggers" unique_id=1908774248 instance=ExtResource("4_lbhrr")]
|
||||
position = Vector2(692, 509)
|
||||
effect = "destroy"
|
||||
|
||||
[node name="Bounce" parent="Triggers" unique_id=1627494044 instance=ExtResource("4_lbhrr")]
|
||||
position = Vector2(508, 507)
|
||||
effect = "teleport"
|
||||
|
||||
[node name="powerup" parent="Triggers" unique_id=1667683069 instance=ExtResource("4_lbhrr")]
|
||||
position = Vector2(716, 391)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=1303942974]
|
||||
|
||||
[node name="Crate" parent="Crates" unique_id=1307809047 instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(644, 404)
|
||||
|
||||
[node name="Crate2" parent="Crates" unique_id=1988562966 instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(609, 403)
|
||||
|
||||
[node name="Crate3" parent="Crates" unique_id=1771442258 instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(506, 353.99994)
|
||||
|
||||
[node name="Level" type="Node2D" parent="." unique_id=219661874]
|
||||
|
||||
[node name="Platform" type="StaticBody2D" parent="Level" unique_id=2062716976]
|
||||
position = Vector2(591, 442)
|
||||
scale = Vector2(2, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1655047088]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Platform" unique_id=1655047088]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="Crate" parent="." unique_id=1307809047 instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(644, 404)
|
||||
|
||||
[node name="Crate2" parent="." unique_id=1988562966 instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(609, 403)
|
||||
|
||||
[node name="Player" type="CharacterBody2D" parent="." unique_id=1540403255]
|
||||
position = Vector2(535, 417)
|
||||
script = ExtResource("2_yqjtg")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=1365827185]
|
||||
shape = SubResource("CircleShape2D_uwrxv")
|
||||
debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
|
||||
|
||||
[node name="Trigger" parent="." unique_id=1908774248 instance=ExtResource("4_lbhrr")]
|
||||
position = Vector2(692, 509)
|
||||
effect = "destroy"
|
||||
|
||||
[node name="Trigger2" parent="." unique_id=1627494044 instance=ExtResource("4_lbhrr")]
|
||||
position = Vector2(508, 507)
|
||||
|
||||
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=426786591]
|
||||
[node name="Floor" type="StaticBody2D" parent="Level" unique_id=426786591]
|
||||
position = Vector2(601, 622)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=895098891]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor" unique_id=895098891]
|
||||
shape = SubResource("WorldBoundaryShape2D_lbhrr")
|
||||
|
||||
[node name="Crate3" parent="." unique_id=1771442258 instance=ExtResource("2_lnu2h")]
|
||||
position = Vector2(570, 397)
|
||||
|
||||
[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]
|
||||
|
||||
19
scenes/player.tscn
Normal file
19
scenes/player.tscn
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_scene format=3 uid="uid://dyxqdgvctjshx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ctm4xm3lnquco" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
[node name="Player" type="CharacterBody2D" unique_id=401513938]
|
||||
script = ExtResource("1_3vyb7")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=31138863]
|
||||
shape = SubResource("CircleShape2D_uwrxv")
|
||||
debug_color = Color(0.28743955, 0.62438726, 0.25921708, 0.41960785)
|
||||
|
||||
[node name="Right Gun" type="Marker2D" parent="." unique_id=1203355308]
|
||||
position = Vector2(15, -3)
|
||||
|
||||
[node name="Left Gun" type="Marker2D" parent="." unique_id=1828444534]
|
||||
position = Vector2(-15, -3)
|
||||
58
scripts/SceneManager.gd
Normal file
58
scripts/SceneManager.gd
Normal file
@ -0,0 +1,58 @@
|
||||
class_name SceneManager extends Node2D
|
||||
|
||||
@onready var triggers: Node2D = $"../Triggers"
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var level: Node2D = $"../Level"
|
||||
@onready var game: GameController = $".."
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
buildLevel()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func buildLevel()->void:
|
||||
print("building level")
|
||||
updateCrates()
|
||||
updateTriggers()
|
||||
|
||||
#wire up signals from GameController
|
||||
game.destroySignal.connect(destroy)
|
||||
game.teleportSignal.connect(teleport)
|
||||
game.levelChangeSignal.connect(loadLevel)
|
||||
|
||||
func updateTriggers()->void:
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
if obj is trigger:
|
||||
if not obj.AreaTrigger.is_connected(game._on_trigger):
|
||||
obj.AreaTrigger.connect(game._on_trigger)
|
||||
func updateCrates()->void:
|
||||
#check that there is a crates node
|
||||
if crates:
|
||||
var totalCrates = 0
|
||||
for obj in crates.get_children():
|
||||
if obj is Crate:
|
||||
if not obj.tree_exited.is_connected(updateCrates):
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
game.crateUpdate(totalCrates)
|
||||
func destroy(body)->void:
|
||||
body.queue_free()
|
||||
|
||||
func teleport(body)->void:
|
||||
#if body is Crate:
|
||||
var viewport_size = get_viewport().get_visible_rect().size
|
||||
var random_x = randf_range(0, viewport_size.x)
|
||||
var random_y = randf_range(0, viewport_size.y)
|
||||
var newPosition = Vector2(506, 340)
|
||||
body.teleport_to(newPosition)
|
||||
|
||||
func loadLevel(level:String)->void:
|
||||
get_tree().call_deferred("change_scene_to_file", level)
|
||||
|
||||
func makeBullet(targetPosition, speed)->void:
|
||||
print("make bullet")
|
||||
1
scripts/SceneManager.gd.uid
Normal file
1
scripts/SceneManager.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://c3hbvk17cnfti
|
||||
11
scripts/bullet.gd
Normal file
11
scripts/bullet.gd
Normal file
@ -0,0 +1,11 @@
|
||||
class_name bullet extends Area2D
|
||||
|
||||
var speed:float = 700;
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
1
scripts/bullet.gd.uid
Normal file
1
scripts/bullet.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bbm8hvs5bwx0f
|
||||
@ -1 +1,13 @@
|
||||
class_name Crate extends RigidBody2D
|
||||
|
||||
var teleport_target: Vector2 = Vector2.ZERO
|
||||
var should_teleport: bool = false
|
||||
|
||||
func teleport_to(position:Vector2):
|
||||
teleport_target = position
|
||||
should_teleport = true;
|
||||
|
||||
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
|
||||
if should_teleport:
|
||||
state.transform = Transform2D.IDENTITY.translated(teleport_target)
|
||||
should_teleport = false
|
||||
|
||||
@ -1,18 +1,33 @@
|
||||
extends Node2D
|
||||
class_name GameController extends Node2D
|
||||
|
||||
var crateTotal = 3
|
||||
var crateTotal = 0
|
||||
signal destroySignal(body)
|
||||
signal teleportSignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
var currentScene:String = "res://scenes/game.tscn"
|
||||
|
||||
var timer := Timer.new()
|
||||
var timeAvailable := 10
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func secondCounter()->void:
|
||||
timeAvailable -=1
|
||||
if timeAvailable <=0:
|
||||
print("YOU LOST YOU ARE A LOSER YOU SUCK")
|
||||
levelChangeSignal.emit(currentScene)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_trigger(body: Variant, effect) -> void:
|
||||
func _on_trigger(body: Variant, effect, trigger) -> void:
|
||||
print("GC knows trigger...."+effect)
|
||||
if body is Crate:
|
||||
match effect:
|
||||
@ -20,4 +35,16 @@ func _on_trigger(body: Variant, effect) -> void:
|
||||
crateTotal -=1
|
||||
if crateTotal <=0:
|
||||
print("You WON!!!")
|
||||
body.queue_free()
|
||||
levelChangeSignal.emit(currentScene)
|
||||
destroySignal.emit(body)
|
||||
"teleport":
|
||||
print("GC teleport")
|
||||
teleportSignal.emit(body)
|
||||
if body is Player:
|
||||
match effect:
|
||||
"powerup":
|
||||
timeAvailable += 5
|
||||
destroySignal.emit(trigger)
|
||||
func crateUpdate(cratesAmount)->void:
|
||||
crateTotal = cratesAmount
|
||||
print("GC updated crates: "+str(crateTotal))
|
||||
|
||||
@ -1,18 +1,30 @@
|
||||
extends CharacterBody2D
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
@onready var right_gun: Marker2D = $"Right Gun"
|
||||
@onready var left_gun: Marker2D = $"Left Gun"
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
const SPEED = 300
|
||||
const JUMP_VELOCITY = -1000.0
|
||||
const BUMP_POWER = 50
|
||||
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
|
||||
#Handle Shoot
|
||||
if Input.is_action_just_pressed("Shoot"):
|
||||
print("player wants to shoot")
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
print("shoot to the right")
|
||||
%SceneManager.makeBullet(right_gun.global_transform, 700)
|
||||
FaceDirection.LEFT:
|
||||
print("shoot to the left")
|
||||
%SceneManager.makeBullet(left_gun.global_transform, -700)
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
if Input.is_action_just_pressed("ui_accept") :
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
@ -20,6 +32,10 @@ func _physics_process(delta: float) -> void:
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction >0:
|
||||
facing=FaceDirection.RIGHT
|
||||
if direction <0:
|
||||
facing=FaceDirection.LEFT
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
extends Area2D
|
||||
class_name trigger extends Area2D
|
||||
|
||||
signal AreaTrigger(body, effect)
|
||||
signal AreaTrigger(body, effect, trigger)
|
||||
@export var effect="destroy"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
@ -15,4 +15,4 @@ func _process(delta: float) -> void:
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Trigger activated")
|
||||
AreaTrigger.emit(body, effect)
|
||||
AreaTrigger.emit(body, effect, self)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user