finished the physics layer on the tilemap

This commit is contained in:
Wolfie7K 2026-03-26 16:30:51 -04:00
parent e7ca38e18c
commit 9ce09096fb

View File

@ -134,6 +134,7 @@ texture_region_size = Vector2i(32, 32)
6:1/0 = 0 6:1/0 = 0
6:1/0/terrain_set = 0 6:1/0/terrain_set = 0
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7.0098763, -16, 16, -16, 16, -7.965769, 7.965767, -7.965769)
6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0
@ -144,6 +145,7 @@ texture_region_size = Vector2i(32, 32)
7:1/0 = 0 7:1/0 = 0
7:1/0/terrain_set = 0 7:1/0/terrain_set = 0
7:1/0/terrain = 0 7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -7.0098763, -8.921661, -16, -8.603029)
7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_side = 0
@ -250,6 +252,7 @@ texture_region_size = Vector2i(32, 32)
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.4167233, -16, -5.4167233)
9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -257,6 +260,7 @@ texture_region_size = Vector2i(32, 32)
10:3/0 = 0 10:3/0 = 0
10:3/0/terrain_set = 0 10:3/0/terrain_set = 0
10:3/0/terrain = 0 10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.4167233, -16, -5.4167233)
10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/bottom_side = 0
@ -264,23 +268,27 @@ texture_region_size = Vector2i(32, 32)
12:3/0 = 0 12:3/0 = 0
12:3/0/terrain_set = 0 12:3/0/terrain_set = 0
12:3/0/terrain = 0 12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863022, -16, 0.31863022, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0 12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0 13:3/0 = 0
13:3/0/terrain_set = 0 13:3/0/terrain_set = 0
13:3/0/terrain = 0 13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -4.1422005, -16, -4.4608307)
13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0 13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0 15:3/0/terrain_set = 0
15:3/0/terrain = 0 15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.186308, 16, -2.5490456, -2.5490456, 16, -2.8676758, 16, -16, -16, -16)
15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0 16:3/0/terrain_set = 0
16:3/0/terrain = 0 16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 1.2745209, 16, 1.2745209, -1.593153, -16, -1.9117851)
16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0 16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0 0:4/0 = 0
@ -322,6 +330,7 @@ texture_region_size = Vector2i(32, 32)
9:4/0 = 0 9:4/0 = 0
9:4/0/terrain_set = 0 9:4/0/terrain_set = 0
9:4/0/terrain = 0 9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_left_corner = 0
@ -329,6 +338,7 @@ texture_region_size = Vector2i(32, 32)
10:4/0 = 0 10:4/0 = 0
10:4/0/terrain_set = 0 10:4/0/terrain_set = 0
10:4/0/terrain = 0 10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_side = 0
@ -336,23 +346,27 @@ texture_region_size = Vector2i(32, 32)
12:4/0 = 0 12:4/0 = 0
12:4/0/terrain_set = 0 12:4/0/terrain_set = 0
12:4/0/terrain = 0 12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0 12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0 13:4/0 = 0
13:4/0/terrain_set = 0 13:4/0/terrain_set = 0
13:4/0/terrain = 0 13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.2745209, -16, 16, -16, 16, 16, 1.2745209, 16)
13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0 13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0 15:4/0 = 0
15:4/0/terrain_set = 0 15:4/0/terrain_set = 0
15:4/0/terrain = 0 15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 4.4608307, -3.186308, 3.186306, -3.186308, -16, -16, -16)
15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0 15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0 16:4/0 = 0
16:4/0/terrain_set = 0 16:4/0/terrain_set = 0
16:4/0/terrain = 0 16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 4.779461, -16, 0.31863022, 4.779461, -16, 5.098091)
16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0 16:4/0/terrains_peering_bit/top_side = 0