From 9ce09096fbe5e383c33ac0bd813dd5c6965d0fa9 Mon Sep 17 00:00:00 2001 From: Wolfie7K Date: Thu, 26 Mar 2026 16:30:51 -0400 Subject: [PATCH] finished the physics layer on the tilemap --- scenes/game.tscn | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/scenes/game.tscn b/scenes/game.tscn index 3152d08..de09349 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -134,6 +134,7 @@ texture_region_size = Vector2i(32, 32) 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(7.0098763, -16, 16, -16, 16, -7.965769, 7.965767, -7.965769) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 @@ -144,6 +145,7 @@ texture_region_size = Vector2i(32, 32) 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -7.0098763, -16, -7.0098763, -8.921661, -16, -8.603029) 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0 7:1/0/terrains_peering_bit/bottom_side = 0 @@ -250,6 +252,7 @@ texture_region_size = Vector2i(32, 32) 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.4167233, -16, -5.4167233) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 @@ -257,6 +260,7 @@ texture_region_size = Vector2i(32, 32) 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.4167233, -16, -5.4167233) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 @@ -264,23 +268,27 @@ texture_region_size = Vector2i(32, 32) 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863022, -16, 0.31863022, 16, -16, 16) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -4.1422005, -16, -4.4608307) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -3.186308, 16, -2.5490456, -2.5490456, 16, -2.8676758, 16, -16, -16, -16) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 1.2745209, 16, 1.2745209, -1.593153, -16, -1.9117851) 16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 @@ -322,6 +330,7 @@ texture_region_size = Vector2i(32, 32) 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_left_corner = 0 @@ -329,6 +338,7 @@ texture_region_size = Vector2i(32, 32) 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16) 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/top_side = 0 @@ -336,23 +346,27 @@ texture_region_size = Vector2i(32, 32) 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.8235703, 16, 3.186306, 16, 16, -16, 16) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.2745209, -16, 16, -16, 16, 16, 1.2745209, 16) 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 4.4608307, -3.186308, 3.186306, -3.186308, -16, -16, -16) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 16:4/0/terrain_set = 0 16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, 4.779461, -16, 0.31863022, 4.779461, -16, 5.098091) 16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/top_side = 0