class_name Crate extends RigidBody2D var teleport_target: Vector2 = Vector2.ZERO var should_teleport: bool = false func teleport_to(position:Vector2): teleport_target = position should_teleport = true; func _integrate_forces(state: PhysicsDirectBodyState2D) -> void: if should_teleport: state.transform = Transform2D.IDENTITY.translated(teleport_target) should_teleport = false