class_name Slime extends Area2D @onready var right_cast: RayCast2D = $RightCast @onready var left_cast: RayCast2D = $LeftCast @onready var left_down_cast: RayCast2D = $LeftDownCast @onready var right_down_cast: RayCast2D = $RightDownCast @onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic var speed:int = 100 var direction = 1 signal slimeDamageSignal(body, slime) #Animation code func _process(delta: float) -> void: if not right_down_cast.is_colliding(): direction = -1 slime_graphic.flip_h = true if not left_down_cast.is_colliding(): direction = 1 slime_graphic.flip_h = false if right_cast.is_colliding() && not right_cast.get_collider() is Player: direction = -1 slime_graphic.flip_h = true if left_cast.is_colliding() && not left_cast.get_collider() is Player: direction = 1 slime_graphic.flip_h = false position.x += direction * speed * delta func _on_body_entered(body: Node2D) -> void: if body is Player: slimeDamageSignal.emit(body, self)