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bullet.gd
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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bullet.gd.uid
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bullet, timer, scenemanager, keyboard input
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2026-03-09 21:05:12 -04:00 |
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coin.gd
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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coin.gd.uid
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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crate.gd
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bullet, timer, scenemanager, keyboard input
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2026-03-09 21:05:12 -04:00 |
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crate.gd.uid
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first commit
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2026-03-09 17:11:08 -04:00 |
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gameController.gd
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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gameController.gd.uid
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first commit
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2026-03-09 17:11:08 -04:00 |
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npc_charector.gd
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bullet factory, object pooling, state machine, animations, NPC
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2026-03-16 20:58:33 -04:00 |
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npc_charector.gd.uid
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bullet factory, object pooling, state machine, animations, NPC
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2026-03-16 20:58:33 -04:00 |
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player.gd
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I added tilemaps, sprites, I drew 'AMAZING' trees, did paralax background
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2026-03-23 20:56:10 -04:00 |
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player.gd.uid
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first commit
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2026-03-09 17:11:08 -04:00 |
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SceneManager.gd
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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SceneManager.gd.uid
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bullet, timer, scenemanager, keyboard input
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2026-03-09 21:05:12 -04:00 |
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slime.gd
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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slime.gd.uid
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multi level, autoload, coins, raycasts, enemies, dictionary damage health
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2026-03-30 21:01:59 -04:00 |
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trigger.gd
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bullet factory, object pooling, state machine, animations, NPC
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2026-03-16 20:58:33 -04:00 |
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trigger.gd.uid
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first commit
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2026-03-09 17:11:08 -04:00 |