MarchTTLGame/scripts
2026-03-30 21:01:59 -04:00
..
bullet.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
bullet.gd.uid bullet, timer, scenemanager, keyboard input 2026-03-09 21:05:12 -04:00
coin.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
coin.gd.uid multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
crate.gd bullet, timer, scenemanager, keyboard input 2026-03-09 21:05:12 -04:00
crate.gd.uid first commit 2026-03-09 17:11:08 -04:00
gameController.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
gameController.gd.uid first commit 2026-03-09 17:11:08 -04:00
npc_charector.gd bullet factory, object pooling, state machine, animations, NPC 2026-03-16 20:58:33 -04:00
npc_charector.gd.uid bullet factory, object pooling, state machine, animations, NPC 2026-03-16 20:58:33 -04:00
player.gd I added tilemaps, sprites, I drew 'AMAZING' trees, did paralax background 2026-03-23 20:56:10 -04:00
player.gd.uid first commit 2026-03-09 17:11:08 -04:00
SceneManager.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
SceneManager.gd.uid bullet, timer, scenemanager, keyboard input 2026-03-09 21:05:12 -04:00
slime.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
slime.gd.uid multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
trigger.gd bullet factory, object pooling, state machine, animations, NPC 2026-03-16 20:58:33 -04:00
trigger.gd.uid first commit 2026-03-09 17:11:08 -04:00