MarchTTLGame/scripts
2026-04-13 20:36:57 -04:00
..
rscs final week 2026-04-13 20:36:57 -04:00
bullet.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
bullet.gd.uid bullet, timer, scenemanager, keyboard input 2026-03-09 21:05:12 -04:00
coin.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
coin.gd.uid multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
crate.gd bullet, timer, scenemanager, keyboard input 2026-03-09 21:05:12 -04:00
crate.gd.uid first commit 2026-03-09 17:11:08 -04:00
gameController.gd final week 2026-04-13 20:36:57 -04:00
gameController.gd.uid first commit 2026-03-09 17:11:08 -04:00
npc_charector.gd bullet factory, object pooling, state machine, animations, NPC 2026-03-16 20:58:33 -04:00
npc_charector.gd.uid bullet factory, object pooling, state machine, animations, NPC 2026-03-16 20:58:33 -04:00
player.gd final week 2026-04-13 20:36:57 -04:00
player.gd.uid first commit 2026-03-09 17:11:08 -04:00
SceneManager.gd final week 2026-04-13 20:36:57 -04:00
SceneManager.gd.uid bullet, timer, scenemanager, keyboard input 2026-03-09 21:05:12 -04:00
slime.gd multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
slime.gd.uid multi level, autoload, coins, raycasts, enemies, dictionary damage health 2026-03-30 21:01:59 -04:00
trigger.gd bullet factory, object pooling, state machine, animations, NPC 2026-03-16 20:58:33 -04:00
trigger.gd.uid first commit 2026-03-09 17:11:08 -04:00
ui.gd final week 2026-04-13 20:36:57 -04:00
ui.gd.uid final week 2026-04-13 20:36:57 -04:00