JulyGame/scripts/slime.gd

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GDScript3
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2025-09-09 00:56:39 +00:00
class_name Slime extends Area2D
@onready var left_cast: RayCast2D = $LeftCast
@onready var left_cliff_cast: RayCast2D = $LeftCliffCast
@onready var right_cast: RayCast2D = $RightCast
@onready var right_cliff_cast: RayCast2D = $RightCliffCast
@onready var slime_sprite: AnimatedSprite2D = $SlimeSprite
@export var direction: int = -1
@export var speed: float = 100
signal slimeAttacked(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func cast_is_colliding(cast: RayCast2D) -> bool:
return cast.is_colliding() && cast.get_collider() is not Player
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position.x += direction * speed * delta
if cast_is_colliding(left_cast) && direction == -1:
direction = 1
elif cast_is_colliding(right_cast) && direction == 1:
direction = -1
elif direction == -1 && !cast_is_colliding(left_cliff_cast):
direction = 1
elif direction == 1 && !cast_is_colliding(right_cliff_cast):
direction = -1
slime_sprite.flip_h = direction == -1
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("slime attack!")
slimeAttacked.emit(body, self)