JulyGame/scenes/level3.tscn

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2025-09-09 00:56:39 +00:00
[gd_scene load_steps=16 format=4 uid="uid://du1gtgffsdup7"]
[ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="1_6qt4k"]
[ext_resource type="Texture2D" uid="uid://c7jv76bxbxvbh" path="res://assets/graphics/backgrounds/Additional Sky.png" id="2_fh4ka"]
[ext_resource type="Texture2D" uid="uid://b2djs54a544mi" path="res://assets/graphics/backgrounds/forestbackground.png" id="3_qewby"]
[ext_resource type="Texture2D" uid="uid://lqv0pjykcj6s" path="res://assets/graphics/tilemaps/Terrain (32x32).png" id="4_bradm"]
[ext_resource type="Texture2D" uid="uid://dkba2pxo8d64q" path="res://assets/graphics/mushroom_32x64.png" id="5_got4s"]
[ext_resource type="Texture2D" uid="uid://csakuf3siypsi" path="res://assets/graphics/veg_32x32.png" id="6_e40mx"]
[ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="7_a114e"]
[ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="8_y1e0c"]
[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="9_s4dsi"]
[ext_resource type="PackedScene" uid="uid://4eqy4vr3njwo" path="res://scenes/coin.tscn" id="10_07lh1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
texture = ExtResource("4_bradm")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.12313, 16, -16, 7.08698)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83945, 7.19564, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.18995, 7.89663, 16, -6.12313, 16, -16, 7.08698)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.70035, 16, -16, 7.61272)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.71568, 9.12336, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.18995, 7.89663, 16, -6.12313, 16, -16, 7.08698)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.70035, 16, -16, 7.61272)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.71568, 9.12336, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"]
texture = ExtResource("5_got4s")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"]
texture = ExtResource("6_e40mx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
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tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "LeafyDirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
sources/1 = SubResource("TileSetAtlasSource_dinhu")
sources/2 = SubResource("TileSetAtlasSource_kvuet")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"]
distance = 15.0
[node name="Game" type="Node2D"]
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_6qt4k")
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(32, 32)
repeat_times = 10
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(180, 82)
texture = ExtResource("2_fh4ka")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
position = Vector2(159, 296)
texture = ExtResource("3_qewby")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(0, 2)
scale = Vector2(1.02919, 0.998219)
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_gee14")
[node name="crate" parent="." instance=ExtResource("7_a114e")]
position = Vector2(272, -97)
[node name="world-boundary" type="StaticBody2D" parent="."]
position = Vector2(488, 761)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="world-boundary"]
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Player" parent="." instance=ExtResource("8_y1e0c")]
position = Vector2(210, 92)
[node name="crate2" parent="." instance=ExtResource("7_a114e")]
position = Vector2(170, -30)
[node name="crate3" parent="." instance=ExtResource("7_a114e")]
position = Vector2(446, -170)
[node name="crate4" parent="." instance=ExtResource("7_a114e")]
position = Vector2(274, -216)
[node name="triggers" type="Node2D" parent="."]
[node name="player_hurt" parent="triggers" instance=ExtResource("9_s4dsi")]
position = Vector2(1106, 604)
[node name="coins" type="Node" parent="."]
[node name="coin" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(287, 115)
[node name="coin2" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(287, 188)
[node name="coin3" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(435, 238)
[node name="coin4" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(595, 397)
[node name="coin5" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(45, 300)
[node name="coin6" parent="coins" instance=ExtResource("10_07lh1")]
position = Vector2(701, 461)
[node name="crate5" parent="." instance=ExtResource("7_a114e")]
position = Vector2(101, 405)
[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_area_2d_area_trigger_signal"]