JulyGame/scripts/bullet.gd

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GDScript3
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class_name Bullet extends Area2D
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@onready var sprite_2d: Sprite2D = $Sprite2D
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var speed: float = 500
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signal bulletDamageSignal(target: Node2D, bullet: Node2D)
func setSpeed(val: float):
speed = val
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if val > 0:
sprite_2d.flip_h = true
else:
sprite_2d.flip_h = false
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func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
return
if body is Crate && visible:
bulletDamageSignal.emit(body, self)