From 3476aef4528781cd432dddf1d8ef63d64422bf8f Mon Sep 17 00:00:00 2001 From: stevensoroka Date: Mon, 28 Jul 2025 21:16:32 -0400 Subject: [PATCH] big 4 objects. three tiers. custom signals, game controller. --- .editorconfig | 4 ++ .gitattributes | 2 + .gitignore | 3 ++ icon.svg | 1 + icon.svg.import | 37 +++++++++++++++++ project.godot | 16 +++++++ scenes/game.tscn | 78 +++++++++++++++++++++++++++++++++++ scenes/trigger.tscn | 17 ++++++++ scripts/gamecontroller.gd | 17 ++++++++ scripts/gamecontroller.gd.uid | 1 + scripts/player.gd | 30 ++++++++++++++ scripts/player.gd.uid | 1 + scripts/trigger.gd | 10 +++++ scripts/trigger.gd.uid | 1 + 14 files changed, 218 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scenes/game.tscn create mode 100644 scenes/trigger.tscn create mode 100644 scripts/gamecontroller.gd create mode 100644 scripts/gamecontroller.gd.uid create mode 100644 scripts/player.gd create mode 100644 scripts/player.gd.uid create mode 100644 scripts/trigger.gd create mode 100644 scripts/trigger.gd.uid diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..e9077a4 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b240robaa4cya" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..6e7fddf --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="JulyGame" +run/main_scene="uid://bjk7nrcwo0ikb" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..a606a9e --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,78 @@ +[gd_scene load_steps=8 format=3 uid="uid://bjk7nrcwo0ikb"] + +[ext_resource type="Script" uid="uid://bc6rpr127gn6l" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://r3vurapv33hu" path="res://scripts/player.gd" id="1_uwrxv"] +[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="2_yqjtg"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(66, 20) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] +size = Vector2(82, 52) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(205, 132) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="RigidBody2D" type="RigidBody2D" parent="."] +position = Vector2(156, 49) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] +position = Vector2(4, 0) +rotation = 0.50364 +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.920063, 0.281624, 0, 0.42) + +[node name="RigidBody2D2" type="RigidBody2D" parent="."] +position = Vector2(207, -17) +rotation = 0.00469979 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"] +position = Vector2(4, 0) +rotation = 0.50364 +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.920063, 0.281624, 0, 0.42) + +[node name="RigidBody2D3" type="RigidBody2D" parent="."] +position = Vector2(272, -97) +rotation = 0.00469979 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D3"] +position = Vector2(4, 0) +rotation = 0.50364 +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.920063, 0.281624, 0, 0.42) + +[node name="world-boundary" type="StaticBody2D" parent="."] +position = Vector2(490, 632) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="world-boundary"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(210, 92) +script = ExtResource("1_uwrxv") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0, 0.64833, 0.184337, 0.42) + +[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")] +position = Vector2(1106, 604) + +[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_area_2d_area_trigger_signal"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..e3c2999 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=3 uid="uid://d1gmq2hler2x3"] + +[ext_resource type="Script" uid="uid://d0y2j85d6dje" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] + +[node name="trigger" type="Area2D"] +scale = Vector2(3.04, 3.16) +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +scale = Vector2(1.68, 1.68) +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.814461, 0.0270535, 0.971766, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..3d312d2 --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,17 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_area_2d_area_trigger_signal(effect: Variant, body: Variant) -> void: + print("GC sees trigger " + effect) + if not body is Player: + body.queue_free() diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..913a5f8 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://bc6rpr127gn6l diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..ff7ce80 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,30 @@ +class name Player extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + + for i in get_slide_collision_count(): + var coll = get_slide_collision(i) + if coll.get_collider() is RigidBody2D: + coll.get_collider().apply_central_impulse(-coll.get_normal() * 100) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..62fe224 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://r3vurapv33hu diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..eb07e1a --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,10 @@ +extends Area2D + + +@export var effect := "destroy" + +signal areaTriggerSignal(effect, Object) + +func _on_body_entered(body: Node2D) -> void: + print("trigger sees a body") + areaTriggerSignal.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..b9e85d4 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://d0y2j85d6dje