diff --git a/assets/graphics/player/idle/Player Idle 48x48.png b/assets/graphics/player/idle/Player Idle 48x48.png new file mode 100644 index 0000000..b618511 Binary files /dev/null and b/assets/graphics/player/idle/Player Idle 48x48.png differ diff --git a/assets/graphics/player/idle/Player Idle 48x48.png.import b/assets/graphics/player/idle/Player Idle 48x48.png.import new file mode 100644 index 0000000..d728c19 --- /dev/null +++ b/assets/graphics/player/idle/Player Idle 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://gxrisb2pumwx" +path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/idle/Player Idle 48x48.png" +dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/player jump 48x48.png b/assets/graphics/player/player jump 48x48.png new file mode 100644 index 0000000..dff105c Binary files /dev/null and b/assets/graphics/player/player jump 48x48.png differ diff --git a/assets/graphics/player/player jump 48x48.png.import b/assets/graphics/player/player jump 48x48.png.import new file mode 100644 index 0000000..1449791 --- /dev/null +++ b/assets/graphics/player/player jump 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4oa6xl7tm56k" +path="res://.godot/imported/player jump 48x48.png-3f2379396c4ee38ba6753cc20f4cda5f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/player jump 48x48.png" +dest_files=["res://.godot/imported/player jump 48x48.png-3f2379396c4ee38ba6753cc20f4cda5f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/player run 48x48.png b/assets/graphics/player/player run 48x48.png new file mode 100644 index 0000000..aca5b55 Binary files /dev/null and b/assets/graphics/player/player run 48x48.png differ diff --git a/assets/graphics/player/player run 48x48.png.import b/assets/graphics/player/player run 48x48.png.import new file mode 100644 index 0000000..ef4bbc7 --- /dev/null +++ b/assets/graphics/player/player run 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0l386i2sd30n" +path="res://.godot/imported/player run 48x48.png-4e5c2e528c7b19ebc1c564af14e0dedd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/player run 48x48.png" +dest_files=["res://.godot/imported/player run 48x48.png-4e5c2e528c7b19ebc1c564af14e0dedd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/tilemaps/Terrain (32x32).png b/assets/graphics/tilemaps/Terrain (32x32).png new file mode 100644 index 0000000..ddf1eaf Binary files /dev/null and b/assets/graphics/tilemaps/Terrain (32x32).png differ diff --git a/assets/graphics/tilemaps/Terrain (32x32).png.import b/assets/graphics/tilemaps/Terrain (32x32).png.import new file mode 100644 index 0000000..f81b34b --- /dev/null +++ b/assets/graphics/tilemaps/Terrain (32x32).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://lqv0pjykcj6s" +path="res://.godot/imported/Terrain (32x32).png-292d6fa2ee5cc5dcecc7573221274b3d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/tilemaps/Terrain (32x32).png" +dest_files=["res://.godot/imported/Terrain (32x32).png-292d6fa2ee5cc5dcecc7573221274b3d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn index 7015a87..3fefc5a 100644 --- a/scenes/bullet.tscn +++ b/scenes/bullet.tscn @@ -8,6 +8,7 @@ height = 32.0 [node name="bullet" type="Area2D"] script = ExtResource("1_mkf8s") +metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.55509 diff --git a/scenes/game.tscn b/scenes/game.tscn index c5c425d..74835ef 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,13 +1,69 @@ -[gd_scene load_steps=8 format=3 uid="uid://bjk7nrcwo0ikb"] +[gd_scene load_steps=11 format=4 uid="uid://bjk7nrcwo0ikb"] [ext_resource type="Script" uid="uid://bc6rpr127gn6l" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="2_lbhrr"] [ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="2_lnu2h"] [ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="2_p57ef"] [ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="2_yqjtg"] +[ext_resource type="Texture2D" uid="uid://lqv0pjykcj6s" path="res://assets/graphics/tilemaps/Terrain (32x32).png" id="3_p57ef"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] +texture = ExtResource("3_p57ef") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +4:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +15:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +4:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +4:2/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +4:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 + +[sub_resource type="TileSet" id="TileSet_gee14"] +tile_size = Vector2i(32, 32) +sources/0 = SubResource("TileSetAtlasSource_u5sy4") [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] -size = Vector2(66, 20) +size = Vector2(83, 20) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] distance = 15.0 @@ -19,11 +75,17 @@ script = ExtResource("1_lnu2h") unique_name_in_owner = true script = ExtResource("2_p57ef") +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("AAAFAAQAAAAAAAAAAAAGAAQAAAABAAAAAAAHAAQAAAACAAAAAAAFAAUAAAAAAAEAAAAFAAYAAAAAAAIAAAAGAAUAAAABAAEAAAAGAAYAAAABAAIAAAAHAAUAAAACAAEAAAAHAAYAAAACAAIAAAA=") +tile_set = SubResource("TileSet_gee14") + [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(205, 132) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +position = Vector2(2.5, 7) shape = SubResource("RectangleShape2D_8cj0n") [node name="crate" parent="." instance=ExtResource("2_lbhrr")] @@ -39,7 +101,18 @@ shape = SubResource("WorldBoundaryShape2D_8cj0n") [node name="Player" parent="." instance=ExtResource("2_lnu2h")] position = Vector2(210, 92) -[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")] +[node name="crate2" parent="." instance=ExtResource("2_lbhrr")] +position = Vector2(170, -30) + +[node name="crate3" parent="." instance=ExtResource("2_lbhrr")] +position = Vector2(446, -170) + +[node name="crate4" parent="." instance=ExtResource("2_lbhrr")] +position = Vector2(274, -216) + +[node name="triggers" type="Node2D" parent="."] + +[node name="player_hurt" parent="triggers" instance=ExtResource("2_yqjtg")] position = Vector2(1106, 604) -[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_area_2d_area_trigger_signal"] +[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_area_2d_area_trigger_signal"] diff --git a/scenes/player.tscn b/scenes/player.tscn index 9c729a0..31351ce 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -1,11 +1,185 @@ -[gd_scene load_steps=3 format=3 uid="uid://bbg4idgjqm8wr"] +[gd_scene load_steps=28 format=3 uid="uid://bbg4idgjqm8wr"] [ext_resource type="Script" uid="uid://r3vurapv33hu" path="res://scripts/player.gd" id="1_3vyb7"] +[ext_resource type="Texture2D" uid="uid://4oa6xl7tm56k" path="res://assets/graphics/player/player jump 48x48.png" id="2_dqkch"] +[ext_resource type="Texture2D" uid="uid://gxrisb2pumwx" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"] +[ext_resource type="Texture2D" uid="uid://c0l386i2sd30n" path="res://assets/graphics/player/player run 48x48.png" id="3_qhqgy"] [sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] +[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] +atlas = ExtResource("2_dqkch") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"] +atlas = ExtResource("2_g2els") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"] +atlas = ExtResource("2_g2els") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"] +atlas = ExtResource("2_g2els") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"] +atlas = ExtResource("2_g2els") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"] +atlas = ExtResource("2_g2els") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"] +atlas = ExtResource("2_g2els") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"] +atlas = ExtResource("2_g2els") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"] +atlas = ExtResource("2_g2els") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"] +atlas = ExtResource("2_g2els") +region = Rect2(384, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"] +atlas = ExtResource("2_g2els") +region = Rect2(432, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"] +atlas = ExtResource("2_dqkch") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"] +atlas = ExtResource("2_dqkch") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"] +atlas = ExtResource("3_qhqgy") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"] +atlas = ExtResource("3_qhqgy") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"] +atlas = ExtResource("3_qhqgy") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"] +atlas = ExtResource("3_qhqgy") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"] +atlas = ExtResource("3_qhqgy") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"] +atlas = ExtResource("3_qhqgy") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"] +atlas = ExtResource("3_qhqgy") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"] +atlas = ExtResource("3_qhqgy") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_i4ail") +}], +"loop": false, +"name": &"fall", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_qhqgy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_dqkch") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qlg0r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tuyoq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fjrip") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_smehm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ur7pv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_y4r1p") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d2wvv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3v2ag") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_a38lo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4ni07") +}], +"loop": false, +"name": &"jump", +"speed": 3.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_jej6c") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f1ej7") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_oprun") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_a8ls1") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qfm1y") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fulsm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_4r5pv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_60mlk") +}], +"loop": true, +"name": &"run", +"speed": 5.0 +}] + [node name="Player" type="CharacterBody2D"] script = ExtResource("1_3vyb7") +acceleration = 20 metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] @@ -23,3 +197,18 @@ position = Vector2(13, -6) [node name="BulletSpawnPointLeft" type="Node2D" parent="."] position = Vector2(-14, -6) + +[node name="JumpBufferTimer" type="Timer" parent="."] +wait_time = 0.1 +one_shot = true + +[node name="PlayerAnimation" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_jej6c") +animation = &"jump" +autoplay = "idle" +frame = 1 +frame_progress = 1.0 + +[connection signal="animation_finished" from="PlayerAnimation" to="." method="_on_animation_finished"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 563212a..8ff770d 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,5 +1,6 @@ extends Node2D +signal playerDamage # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -14,7 +15,10 @@ func _process(delta: float) -> void: func _on_area_2d_area_trigger_signal(effect: String, body: Node2D) -> void: if body.name == "world-boundary": return - if body is Player: + if body is Player && effect == "player_hurt": + playerDamage.emit() + body.health -= 1 + print(body.health) return print("GC sees trigger " + effect + " on " + body.name) body.queue_free() diff --git a/scripts/player.gd b/scripts/player.gd index 7cf0575..dfa36e6 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -6,13 +6,20 @@ const bullet_scene = preload("res://scenes/bullet.tscn") @onready var left_cast: RayCast2D = $LeftCast @onready var bullet_spawn_point_right: Node2D = $BulletSpawnPointRight @onready var bullet_spawn_point_left: Node2D = $BulletSpawnPointLeft +@onready var jump_buffer_timer: Timer = $JumpBufferTimer +@onready var player_animation: AnimatedSprite2D = $PlayerAnimation const SPEED = 300.0 const JUMP_VELOCITY = -400.0 const PUSH_POWER= 2000 +@export var acceleration: int = 5 +@export var health: int = 100 + var direction: float enum FaceDirection{LEFT, RIGHT} +enum State{IDLE, RUN, JUMP, FALL} +var state: State = State.IDLE var facing: FaceDirection = FaceDirection.RIGHT var pushTarget: Object var pushEnabled: bool = false @@ -20,6 +27,8 @@ var pushEnabled: bool = false func _physics_process(delta: float) -> void: handle_input(delta) handle_movement(delta) + handle_state(delta) + handle_animation(delta) handle_collisions(delta) func handle_gravity(delta: float) -> void: @@ -35,15 +44,17 @@ func handle_input(delta: float) -> void: FaceDirection.RIGHT: dir = 1 + if Input.is_action_just_pressed("ui_accept"): + jump_buffer_timer.start() # Handle jump. - if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - velocity.y = JUMP_VELOCITY direction = Input.get_axis("ui_left", "ui_right") if direction < 0: facing = FaceDirection.LEFT elif direction > 0: facing = FaceDirection.RIGHT + player_animation.flip_h = facing == FaceDirection.LEFT + if Input.is_action_just_pressed("ForcePush") && pushEnabled: (pushTarget as RigidBody2D).apply_central_impulse(Vector2(dir, 0) * PUSH_POWER) @@ -64,10 +75,19 @@ func handle_movement(delta: float) -> void: handle_gravity(delta) # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. - if direction: - velocity.x = direction * SPEED + + if direction == 0: + # not moving + velocity.x = move_toward(velocity.x, 0, acceleration) else: - velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.x = move_toward(velocity.x, SPEED * direction, acceleration) + + if jump_buffer_timer.time_left > 0 and is_on_floor(): + velocity.y = JUMP_VELOCITY + jump_buffer_timer.stop() + upJump = true + state = State.JUMP + move_and_slide() func handle_collisions(delta: float) -> void: @@ -89,3 +109,31 @@ func handle_collisions(delta: float) -> void: else: pushEnabled = false pushTarget = null + +func handle_state(delta: float) -> void: + match state: + State.IDLE when velocity.x != 0: + state = State.RUN + if velocity.y > 0: + state = State.FALL + if velocity.y == 0 && velocity.x == 0: + state = State.IDLE + elif velocity.y == 0: + state = State.RUN + +func handle_animation(delta: float) -> void: + match state: + State.IDLE: + player_animation.play("idle") + State.RUN: + player_animation.play("run") + State.JUMP: + if upJump: + player_animation.play("jump") + upJump = false + State.FALL: + player_animation.play("fall") + +var upJump: bool = false +#func _on_animation_finished() -> void: + diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index be3d422..516ed44 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -2,11 +2,18 @@ class_name SceneManager extends Node2D const BulletScn = preload("res://scenes/bullet.tscn") @onready var game: Node2D = $".." +@onready var triggers: Node2D = $"../triggers" var bullets: Array[Bullet] = [] const MAX_BULLETS = 10 var current_bullet = 0 +func _ready() -> void: + if triggers: + for obj in triggers.get_children(): + if obj is Trigger: + obj.areaTriggerSignal.connect(game._on_area_2d_area_trigger_signal) + # makes and recycles bullets func bulletFactory() -> Bullet: if len(bullets) < MAX_BULLETS: diff --git a/scripts/trigger.gd b/scripts/trigger.gd index 912ec46..4963e1e 100644 --- a/scripts/trigger.gd +++ b/scripts/trigger.gd @@ -1,4 +1,4 @@ -extends Area2D +class_name Trigger extends Area2D @export var effect := "destroy"