diff --git a/assets/graphics/enemies/slime_purple.png b/assets/graphics/enemies/slime_purple.png new file mode 100644 index 0000000..76f564e Binary files /dev/null and b/assets/graphics/enemies/slime_purple.png differ diff --git a/assets/graphics/enemies/slime_purple.png.import b/assets/graphics/enemies/slime_purple.png.import new file mode 100644 index 0000000..cb64ae9 --- /dev/null +++ b/assets/graphics/enemies/slime_purple.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ck04qn64ivj65" +path="res://.godot/imported/slime_purple.png-7c7bd1452ab1f0d8805110e20459acf6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/enemies/slime_purple.png" +dest_files=["res://.godot/imported/slime_purple.png-7c7bd1452ab1f0d8805110e20459acf6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index de7123f..de68c69 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://bjk7nrcwo0ikb" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[autoload] + +Gamecontroller="*res://scripts/gamecontroller.gd" + [display] window/size/viewport_width=320 diff --git a/scenes/game.tscn b/scenes/game.tscn index 5500ad0..e56b462 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,6 +1,5 @@ [gd_scene load_steps=17 format=4 uid="uid://bjk7nrcwo0ikb"] -[ext_resource type="Script" uid="uid://bc6rpr127gn6l" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="2_lbhrr"] [ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="2_lnu2h"] [ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="2_p57ef"] @@ -10,6 +9,7 @@ [ext_resource type="Texture2D" uid="uid://c7jv76bxbxvbh" path="res://assets/graphics/backgrounds/Additional Sky.png" id="3_vtaks"] [ext_resource type="Texture2D" uid="uid://dkba2pxo8d64q" path="res://assets/graphics/mushroom_32x64.png" id="5_vtaks"] [ext_resource type="Texture2D" uid="uid://csakuf3siypsi" path="res://assets/graphics/veg_32x32.png" id="6_kvpfn"] +[ext_resource type="PackedScene" uid="uid://dlcwgmi2phvf0" path="res://scenes/slime.tscn" id="11_dinhu"] [ext_resource type="PackedScene" uid="uid://4eqy4vr3njwo" path="res://scenes/coin.tscn" id="11_kvpfn"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] @@ -412,7 +412,6 @@ sources/2 = SubResource("TileSetAtlasSource_kvuet") distance = 15.0 [node name="Game" type="Node2D"] -script = ExtResource("1_lnu2h") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true @@ -491,4 +490,9 @@ position = Vector2(701, 461) [node name="crate5" parent="." instance=ExtResource("2_lbhrr")] position = Vector2(101, 405) +[node name="Enemies" type="Node" parent="."] + +[node name="Slime" parent="Enemies" instance=ExtResource("11_dinhu")] +position = Vector2(558, 123) + [connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_area_2d_area_trigger_signal"] diff --git a/scenes/level2.tscn b/scenes/level2.tscn new file mode 100644 index 0000000..37bf957 --- /dev/null +++ b/scenes/level2.tscn @@ -0,0 +1,492 @@ +[gd_scene load_steps=16 format=4 uid="uid://btey4vrfdv6qf"] + +[ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="1_bo4dx"] +[ext_resource type="Texture2D" uid="uid://c7jv76bxbxvbh" path="res://assets/graphics/backgrounds/Additional Sky.png" id="2_76toy"] +[ext_resource type="Texture2D" uid="uid://b2djs54a544mi" path="res://assets/graphics/backgrounds/forestbackground.png" id="3_8g4ke"] +[ext_resource type="Texture2D" uid="uid://lqv0pjykcj6s" path="res://assets/graphics/tilemaps/Terrain (32x32).png" id="4_56gwk"] +[ext_resource type="Texture2D" uid="uid://dkba2pxo8d64q" path="res://assets/graphics/mushroom_32x64.png" id="5_ve5ok"] +[ext_resource type="Texture2D" uid="uid://csakuf3siypsi" path="res://assets/graphics/veg_32x32.png" id="6_cleqw"] +[ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="7_wvb8j"] +[ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="8_g8vcy"] +[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="9_cqal4"] +[ext_resource type="PackedScene" uid="uid://4eqy4vr3njwo" path="res://scenes/coin.tscn" id="10_o3sye"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] +texture = ExtResource("4_56gwk") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.12313, 16, -16, 7.08698) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83945, 7.19564, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.18995, 7.89663, 16, -6.12313, 16, -16, 7.08698) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.70035, 16, -16, 7.61272) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.71568, 9.12336, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.18995, 7.89663, 16, -6.12313, 16, -16, 7.08698) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.70035, 16, -16, 7.61272) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.71568, 9.12336, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("5_ve5ok") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"] +texture = ExtResource("6_cleqw") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSet" id="TileSet_gee14"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "LeafyDirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veg" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_u5sy4") +sources/1 = SubResource("TileSetAtlasSource_dinhu") +sources/2 = SubResource("TileSetAtlasSource_kvuet") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] +distance = 15.0 + +[node name="Game" type="Node2D"] + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("1_bo4dx") + +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(32, 32) +repeat_times = 10 + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(180, 82) +texture = ExtResource("2_76toy") + +[node name="Parallax2D2" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"] +position = Vector2(159, 296) +texture = ExtResource("3_8g4ke") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(0, 2) +scale = Vector2(1.02919, 0.998219) +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_gee14") + +[node name="crate" parent="." instance=ExtResource("7_wvb8j")] +position = Vector2(272, -97) + +[node name="world-boundary" type="StaticBody2D" parent="."] +position = Vector2(488, 761) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="world-boundary"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="Player" parent="." instance=ExtResource("8_g8vcy")] +position = Vector2(210, 92) + +[node name="crate2" parent="." instance=ExtResource("7_wvb8j")] +position = Vector2(170, -30) + +[node name="crate3" parent="." instance=ExtResource("7_wvb8j")] +position = Vector2(446, -170) + +[node name="crate4" parent="." instance=ExtResource("7_wvb8j")] +position = Vector2(274, -216) + +[node name="triggers" type="Node2D" parent="."] + +[node name="player_hurt" parent="triggers" instance=ExtResource("9_cqal4")] +position = Vector2(1106, 604) + +[node name="coins" type="Node" parent="."] + +[node name="coin" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(287, 115) + +[node name="coin2" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(287, 188) + +[node name="coin3" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(435, 238) + +[node name="coin4" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(595, 397) + +[node name="coin5" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(45, 300) + +[node name="coin6" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(701, 461) + +[node name="crate5" parent="." instance=ExtResource("7_wvb8j")] +position = Vector2(101, 405) + +[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_area_2d_area_trigger_signal"] diff --git a/scenes/level3.tscn b/scenes/level3.tscn new file mode 100644 index 0000000..7b93cab --- /dev/null +++ b/scenes/level3.tscn @@ -0,0 +1,492 @@ +[gd_scene load_steps=16 format=4 uid="uid://du1gtgffsdup7"] + +[ext_resource type="Script" uid="uid://slrv7nc7hjkl" path="res://scripts/scene_manager.gd" id="1_6qt4k"] +[ext_resource type="Texture2D" uid="uid://c7jv76bxbxvbh" path="res://assets/graphics/backgrounds/Additional Sky.png" id="2_fh4ka"] +[ext_resource type="Texture2D" uid="uid://b2djs54a544mi" path="res://assets/graphics/backgrounds/forestbackground.png" id="3_qewby"] +[ext_resource type="Texture2D" uid="uid://lqv0pjykcj6s" path="res://assets/graphics/tilemaps/Terrain (32x32).png" id="4_bradm"] +[ext_resource type="Texture2D" uid="uid://dkba2pxo8d64q" path="res://assets/graphics/mushroom_32x64.png" id="5_got4s"] +[ext_resource type="Texture2D" uid="uid://csakuf3siypsi" path="res://assets/graphics/veg_32x32.png" id="6_e40mx"] +[ext_resource type="PackedScene" uid="uid://cm72yvkbgso3" path="res://scenes/crate.tscn" id="7_a114e"] +[ext_resource type="PackedScene" uid="uid://bbg4idgjqm8wr" path="res://scenes/player.tscn" id="8_y1e0c"] +[ext_resource type="PackedScene" uid="uid://d1gmq2hler2x3" path="res://scenes/trigger.tscn" id="9_s4dsi"] +[ext_resource type="PackedScene" uid="uid://4eqy4vr3njwo" path="res://scenes/coin.tscn" id="10_07lh1"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] +texture = ExtResource("4_bradm") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.12313, 16, -16, 7.08698) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.83945, 7.19564, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.18995, 7.89663, 16, -6.12313, 16, -16, 7.08698) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.70035, 16, -16, 7.61272) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.71568, 9.12336, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.18995, 7.89663, 16, -6.12313, 16, -16, 7.08698) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -7.70035, 16, -16, 7.61272) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.71568, 9.12336, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("5_got4s") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"] +texture = ExtResource("6_e40mx") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSet" id="TileSet_gee14"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "LeafyDirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veg" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_u5sy4") +sources/1 = SubResource("TileSetAtlasSource_dinhu") +sources/2 = SubResource("TileSetAtlasSource_kvuet") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] +distance = 15.0 + +[node name="Game" type="Node2D"] + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("1_6qt4k") + +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(32, 32) +repeat_times = 10 + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(180, 82) +texture = ExtResource("2_fh4ka") + +[node name="Parallax2D2" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"] +position = Vector2(159, 296) +texture = ExtResource("3_qewby") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(0, 2) +scale = Vector2(1.02919, 0.998219) +tile_map_data = 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+tile_set = SubResource("TileSet_gee14") + +[node name="crate" parent="." instance=ExtResource("7_a114e")] +position = Vector2(272, -97) + +[node name="world-boundary" type="StaticBody2D" parent="."] +position = Vector2(488, 761) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="world-boundary"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="Player" parent="." instance=ExtResource("8_y1e0c")] +position = Vector2(210, 92) + +[node name="crate2" parent="." instance=ExtResource("7_a114e")] +position = Vector2(170, -30) + +[node name="crate3" parent="." instance=ExtResource("7_a114e")] +position = Vector2(446, -170) + +[node name="crate4" parent="." instance=ExtResource("7_a114e")] +position = Vector2(274, -216) + +[node name="triggers" type="Node2D" parent="."] + +[node name="player_hurt" parent="triggers" instance=ExtResource("9_s4dsi")] +position = Vector2(1106, 604) + +[node name="coins" type="Node" parent="."] + +[node name="coin" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(287, 115) + +[node name="coin2" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(287, 188) + +[node name="coin3" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(435, 238) + +[node name="coin4" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(595, 397) + +[node name="coin5" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(45, 300) + +[node name="coin6" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(701, 461) + +[node name="crate5" parent="." instance=ExtResource("7_a114e")] +position = Vector2(101, 405) + +[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_area_2d_area_trigger_signal"] diff --git a/scenes/slime.tscn b/scenes/slime.tscn new file mode 100644 index 0000000..68f5771 --- /dev/null +++ b/scenes/slime.tscn @@ -0,0 +1,71 @@ +[gd_scene load_steps=9 format=3 uid="uid://dlcwgmi2phvf0"] + +[ext_resource type="Texture2D" uid="uid://ck04qn64ivj65" path="res://assets/graphics/enemies/slime_purple.png" id="1_371uh"] +[ext_resource type="Script" uid="uid://dh168hjmye0c2" path="res://scripts/slime.gd" id="1_p2gj0"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_srws1"] +radius = 8.0 + +[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"] +atlas = ExtResource("1_371uh") +region = Rect2(0, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"] +atlas = ExtResource("1_371uh") +region = Rect2(24, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"] +atlas = ExtResource("1_371uh") +region = Rect2(48, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"] +atlas = ExtResource("1_371uh") +region = Rect2(72, 24, 24, 24) + +[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_p2gj0") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_n6pvg") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pjw23") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2npkn") +}], +"loop": true, +"name": &"default", +"speed": 12.0 +}] + +[node name="Slime" type="Area2D"] +script = ExtResource("1_p2gj0") + +[node name="SlimeCollision" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_srws1") +debug_color = Color(0.965557, 2.31028e-06, 0.485965, 0.42) + +[node name="SlimeSprite" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +position = Vector2(0, -5) +sprite_frames = SubResource("SpriteFrames_fd6lc") +autoplay = "default" +frame_progress = 0.0978275 + +[node name="LeftCast" type="RayCast2D" parent="."] +target_position = Vector2(-13, 0) + +[node name="LeftCliffCast" type="RayCast2D" parent="."] +target_position = Vector2(-16, 13) + +[node name="RightCliffCast" type="RayCast2D" parent="."] +target_position = Vector2(15, 12) + +[node name="RightCast" type="RayCast2D" parent="."] +target_position = Vector2(13, 0) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index d8aea33..271edfa 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,6 +1,44 @@ extends Node2D signal playerDamage +signal destroySignal(body) +signal levelChangeSignal(level: String) + +var coinCount : int = 0 +var score:int = 0 +var timer = Timer.new() +var timeAvailable:int = 5 + +var levels = [ + "res://scenes/game.tscn", + "res://scenes/level2.tscn", + "res://scenes/level3.tscn" +] + +var timers = [30, 50, 30] +var currentLevel: int = 0 + +var enemy: CharacterStats +var playerStats: CharacterStats + +func _ready(): + enemy = load("res://scripts/resources/slimeStats.tres") + playerStats = load("res://scripts/resources/playerStats.tres") + + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() + timeAvailable = timers[currentLevel] + +func secondCounter(): + timeAvailable -= 1 + print("second") + if timeAvailable <= 0: + print("dead") + levelChangeSignal.emit(levels[currentLevel]) + Gamecontroller.reset() func _on_area_2d_area_trigger_signal(effect: String, body: Node2D) -> void: if body.name == "world-boundary": @@ -21,4 +59,25 @@ func bulletDamage(target: Node2D, bullet: Node2D): bullet.visible = false func coin_collected(coin: Coin): - coin.queue_free() + #coin.queue_free() + destroySignal.emit(coin) + score += 1 + coinCount -= 1 + if coinCount == 0: + currentLevel = (currentLevel + 1) % len(levels) + levelChangeSignal.emit(levels[currentLevel]) + print("Win!") + +func totalCoinCount(count: int): + print("count is "+ str(count)) + coinCount = count + +func reset(): + score = 0 + timeAvailable = timers[currentLevel] + +func playerAttacked(body, slime): + playerStats.health -= enemy.meleDamage + + print("enemy did " + str(enemy.meleDamage) + " damage, player has " + str(playerStats.health) + " health") + print("GC knows slime attacked") diff --git a/scripts/resources/characterstats.gd b/scripts/resources/characterstats.gd new file mode 100644 index 0000000..5a79f08 --- /dev/null +++ b/scripts/resources/characterstats.gd @@ -0,0 +1,8 @@ +class_name CharacterStats extends Resource + +@export var health: float = 100.0 +@export var max_health: float = 100.0 +@export var starting_health: float = 100.0 + +@export var meleDamage: float = 10 +@export var rangeDamage: float = 0 diff --git a/scripts/resources/characterstats.gd.uid b/scripts/resources/characterstats.gd.uid new file mode 100644 index 0000000..27e6f2b --- /dev/null +++ b/scripts/resources/characterstats.gd.uid @@ -0,0 +1 @@ +uid://1inibslv874a diff --git a/scripts/resources/playerStats.tres b/scripts/resources/playerStats.tres new file mode 100644 index 0000000..50d0108 --- /dev/null +++ b/scripts/resources/playerStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://rc5t6lf31v5e"] + +[ext_resource type="Script" uid="uid://1inibslv874a" path="res://scripts/resources/characterstats.gd" id="1_tsub5"] + +[resource] +script = ExtResource("1_tsub5") +health = 100.0 +max_health = 100.0 +starting_health = 100.0 +meleDamage = 10.0 +rangeDamage = 0.0 +metadata/_custom_type_script = "uid://1inibslv874a" diff --git a/scripts/resources/slimeStats.tres b/scripts/resources/slimeStats.tres new file mode 100644 index 0000000..16d08b4 --- /dev/null +++ b/scripts/resources/slimeStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://deddwp54e2uu5"] + +[ext_resource type="Script" uid="uid://1inibslv874a" path="res://scripts/resources/characterstats.gd" id="1_v5vo6"] + +[resource] +script = ExtResource("1_v5vo6") +health = 100.0 +max_health = 100.0 +starting_health = 100.0 +meleDamage = 10.0 +rangeDamage = 0.0 +metadata/_custom_type_script = "uid://1inibslv874a" diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index 81b0f82..074a2a7 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -1,9 +1,9 @@ class_name SceneManager extends Node2D const BulletScn = preload("res://scenes/bullet.tscn") -@onready var game: Node2D = $".." @onready var triggers: Node2D = $"../triggers" @onready var coins: Node = $"../coins" +@onready var enemies: Node = $"../Enemies" var bullets: Array[Bullet] = [] const MAX_BULLETS = 10 @@ -13,18 +13,40 @@ func _ready() -> void: if triggers: for obj in triggers.get_children(): if obj is Trigger: - obj.areaTriggerSignal.connect(game._on_area_2d_area_trigger_signal) + obj.areaTriggerSignal.connect(Gamecontroller._on_area_2d_area_trigger_signal) if coins: - for obj in coins.get_children(): - if obj is Coin: - obj.coin_collected.connect(game.coin_collected) + updateCoins() + + if enemies: + updateEnemies() + + Gamecontroller.destroySignal.connect(destroy) + Gamecontroller.levelChangeSignal.connect(changeScene) + +func updateEnemies(): + for obj in enemies.get_children(): + if obj is Slime: + if !obj.slimeAttacked.is_connected(Gamecontroller.playerAttacked): + obj.slimeAttacked.connect(Gamecontroller.playerAttacked) + +func updateCoins(): + var coinCount: int = 0 + for obj in coins.get_children(): + if obj is Coin: + if not obj.coin_collected.is_connected(Gamecontroller.coin_collected): + obj.coin_collected.connect(Gamecontroller.coin_collected) + # connect tree exit + if not obj.tree_exited.is_connected(updateCoins): + obj.tree_exited.connect(updateCoins) + coinCount += 1 + Gamecontroller.totalCoinCount(coinCount) # makes and recycles bullets func bulletFactory() -> Bullet: if len(bullets) < MAX_BULLETS: # create new var b = BulletScn.instantiate() - b.bulletDamageSignal.connect(game.bulletDamage) + b.bulletDamageSignal.connect(Gamecontroller.bulletDamage) add_child(b) bullets.append(b) return b @@ -35,6 +57,8 @@ func bulletFactory() -> Bullet: bullets[i].visible = true return bullets[i] +func destroy(body): + body.queue_free() func makeBullet(pos: Transform2D, dir: int) -> Node2D: var b = bulletFactory() @@ -42,3 +66,6 @@ func makeBullet(pos: Transform2D, dir: int) -> Node2D: b.transform = pos b.setSpeed(dir * 700) return b + +func changeScene(level: String): + get_tree().call_deferred("change_scene_to_file", level) diff --git a/scripts/slime.gd b/scripts/slime.gd new file mode 100644 index 0000000..ede3ff9 --- /dev/null +++ b/scripts/slime.gd @@ -0,0 +1,39 @@ +class_name Slime extends Area2D + +@onready var left_cast: RayCast2D = $LeftCast +@onready var left_cliff_cast: RayCast2D = $LeftCliffCast +@onready var right_cast: RayCast2D = $RightCast +@onready var right_cliff_cast: RayCast2D = $RightCliffCast +@onready var slime_sprite: AnimatedSprite2D = $SlimeSprite + +@export var direction: int = -1 +@export var speed: float = 100 + +signal slimeAttacked(body, slime) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + +func cast_is_colliding(cast: RayCast2D) -> bool: + return cast.is_colliding() && cast.get_collider() is not Player + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + position.x += direction * speed * delta + if cast_is_colliding(left_cast) && direction == -1: + direction = 1 + elif cast_is_colliding(right_cast) && direction == 1: + direction = -1 + elif direction == -1 && !cast_is_colliding(left_cliff_cast): + direction = 1 + elif direction == 1 && !cast_is_colliding(right_cliff_cast): + direction = -1 + + slime_sprite.flip_h = direction == -1 + + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + print("slime attack!") + slimeAttacked.emit(body, self) diff --git a/scripts/slime.gd.uid b/scripts/slime.gd.uid new file mode 100644 index 0000000..39b1b86 --- /dev/null +++ b/scripts/slime.gd.uid @@ -0,0 +1 @@ +uid://dh168hjmye0c2