class_name Bullet extends Area2D @onready var sprite_2d: Sprite2D = $Sprite2D var speed: float = 500 signal bulletDamageSignal(target: Node2D, bullet: Node2D) func setSpeed(val: float): speed = val if val > 0: sprite_2d.flip_h = true else: sprite_2d.flip_h = false func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: if body is Player: return if body is Crate && visible: bulletDamageSignal.emit(body, self)