class_name Bullet extends Area2D var speed: float = 700 signal bulletDamageSignal(target: Node2D, bullet: Node2D) func setSpeed(val: float): speed = val func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_body_entered(body: Node2D) -> void: if body is Player: return if body is Crate && visible: bulletDamageSignal.emit(body, self)