JulyGame/scripts/trigger.gd
2025-08-18 21:05:53 -04:00

10 lines
194 B
GDScript

class_name Trigger extends Area2D
@export var effect := "destroy"
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
areaTriggerSignal.emit(effect, body)