JulyGame/scripts/scene_manager.gd
2025-08-18 21:05:53 -04:00

40 lines
975 B
GDScript

class_name SceneManager extends Node2D
const BulletScn = preload("res://scenes/bullet.tscn")
@onready var game: Node2D = $".."
@onready var triggers: Node2D = $"../triggers"
var bullets: Array[Bullet] = []
const MAX_BULLETS = 10
var current_bullet = 0
func _ready() -> void:
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
obj.areaTriggerSignal.connect(game._on_area_2d_area_trigger_signal)
# makes and recycles bullets
func bulletFactory() -> Bullet:
if len(bullets) < MAX_BULLETS:
# create new
var b = BulletScn.instantiate()
b.bulletDamageSignal.connect(game.bulletDamage)
add_child(b)
bullets.append(b)
return b
else:
# recycle
var i = current_bullet
current_bullet = (current_bullet + 1) % MAX_BULLETS
bullets[i].visible = true
return bullets[i]
func makeBullet(pos: Transform2D, dir: int) -> Node2D:
var b = bulletFactory()
#b.position = pos.get_origin()
b.transform = pos
b.setSpeed(dir * 700)
return b