JulyGame/scripts/trigger.gd
2025-08-11 21:03:02 -04:00

10 lines
175 B
GDScript

extends Area2D
@export var effect := "destroy"
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
areaTriggerSignal.emit(effect, body)