GodotCourse/week2/updated_files/scripts/SceneManager.gd

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GDScript3
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extends Node
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var bulletsFiredTotal := 0
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var bulletsMadeTotal := 0
var bulletArray:Array = []
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var bullet = preload("res://scenes/bullet.tscn")
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func bulletFactory():
var mybullet
if bulletArray.size() < 4:
mybullet = bullet.instantiate()
mybullet.connect("hit", onBulletHit)
owner.add_child(mybullet)
else:
mybullet = bulletArray.pop_back()
mybullet.setSpeed(700)
bulletArray.push_front(mybullet)
bulletsMadeTotal +=1
return mybullet
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func onBulletHit(bullet, body):
#deactivate bullet
#put back in queue
bullet.setSpeed(1)