GodotCourse/week2/startpoint/scripts/CharacterBody2D.gd

27 lines
773 B
GDScript3
Raw Normal View History

2024-07-15 21:33:43 +00:00
extends CharacterBody2D
2024-07-15 21:35:45 +00:00
const var SPEED = 300.0
const JUMP_VELOCITY = -300.0
2024-07-15 21:33:43 +00:00
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
2024-07-15 21:35:45 +00:00
move_and_slide()