multiple updates
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638ba31c68
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0eb54aac54
14 files changed
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-33
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+1
-1
@@ -105,7 +105,7 @@ A very typical example is a variable that should be assigned during the “ready
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The “onready” decorator takes care of this by making sure the variable is assigned during the ready state.
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@onready var animated_sprite = $AnimatedSprite2D
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`@onready var animated_sprite = $AnimatedSprite2D`
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Note that the $ in front of the value assigned is a shortcut designation for the current scope. It is called an operator, and is used to retrieve children of the parent node.
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+2
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@@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-53.4626, -32.546),
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"ofs": Vector2(-145.758, -32.546),
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"primary_grid_step": Vector2i(8, 8),
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"show_group_gizmos": true,
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"show_guides": true,
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@@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])
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+1
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@@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])
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@@ -40,8 +40,8 @@ selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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selected_script="res://scripts/gamecontroller.gd"
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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selected_script="res://scripts/Trigger.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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@@ -1,11 +1,11 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1725900023
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::res://::1725904718
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icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
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::res://assets/::1718552371
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::res://scenes/::1724629924
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bullet.tscn::PackedScene::6880909734590904373::1724629924::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1724629924::0::1::::<><>::res://scripts/CharacterBody2D.gd
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game.tscn::PackedScene::1738196330916037717::1724629924::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scenes/::1725900535
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bullet.tscn::PackedScene::6880909734590904373::1725900535::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1725900535::0::1::::<><>::res://scripts/CharacterBody2D.gd
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game.tscn::PackedScene::1738196330916037717::1725900535::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scripts/::1722021779
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bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721179661::0::1::::<>CharacterBody2D<>::
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@@ -1,3 +1,4 @@
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res://scenes/game.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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+1
-1
@@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])
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+1
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@@ -2,4 +2,4 @@
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("RigidBody2D"), PackedStringArray("Transform"), NodePath("RigidBody2D/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock"), PackedStringArray("Transform"), NodePath("groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock2"), PackedStringArray("Transform"), NodePath("groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::RectangleShape2D_4vo4d", PackedStringArray("Resource"), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[]
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nodes_folded=[NodePath("RigidBody2D"), NodePath("groundblock"), NodePath("groundblock2"), NodePath("level"), NodePath("Area2D")]
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@@ -12,7 +12,7 @@ run_debug_collisions=true
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[recent_files]
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scenes=["res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
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scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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[linked_properties]
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@@ -3,10 +3,10 @@
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"column": 45,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 0,
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"row": 13,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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@@ -17,12 +17,16 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 52,
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"column": 12,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 47,
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"scroll_position": 30.0,
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"selection": false,
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"row": 33,
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"scroll_position": 22.0,
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"selection": true,
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"selection_from_column": 2,
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"selection_from_line": 33,
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"selection_to_column": 12,
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"selection_to_line": 33,
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"syntax_highlighter": "GDScript"
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}
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@@ -39,3 +43,17 @@ state={
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://scripts/Trigger.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 0,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@@ -31,7 +31,6 @@ func _physics_process(delta):
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velocity.y = JUMP_VELOCITY
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# Hand force push (melee attack)
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if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
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print("I should force push")
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pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
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pushRightEnabled = false
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if Input.is_action_just_pressed("push") && pushLeftEnabled:
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