multiple updates

This commit is contained in:
OddlyTimbot 2024-09-09 16:22:23 -04:00
parent 638ba31c68
commit 0eb54aac54
14 changed files with 74 additions and 33 deletions

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@ -164,3 +164,31 @@ Set your user name:
Set your email: Set your email:
`git config --global user.email "mona@lisa.com"` `git config --global user.email "mona@lisa.com"`
## Working from a branch
It is a good idea to create a branch each time you are working on a major milestone. For the sake of the course, you should create a branch for each week.
`git checkout -b week2`
As always, you will add and commit your changes into the branch.
`git add .`
`git commit -m "some message"`
And if you wish, you can push the new branch to the remote repository just like you did with the main branch.
`git push origin week2`
Now you can work away without fear of messing up your project. Because if you need to, you can always revert back to the main branch, undoing all your changes.
`git checkout -b main`
From the main branch, you can merge your updates from the week2 branch by simply using:
`git merge week2`
And after that, you are free to push the updates up to your repo.
`git push origin main`

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@ -105,7 +105,7 @@ A very typical example is a variable that should be assigned during the “ready
The “onready” decorator takes care of this by making sure the variable is assigned during the ready state. The “onready” decorator takes care of this by making sure the variable is assigned during the ready state.
@onready var animated_sprite = $AnimatedSprite2D `@onready var animated_sprite = $AnimatedSprite2D`
Note that the $ in front of the value assigned is a shortcut designation for the current scope. It is called an operator, and is used to retrieve children of the parent node. Note that the $ in front of the value assigned is a shortcut designation for the current scope. It is called an operator, and is used to retrieve children of the parent node.

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@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false, "grid_snap_active": false,
"grid_step": Vector2(8, 8), "grid_step": Vector2(8, 8),
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-53.4626, -32.546), "ofs": Vector2(-145.758, -32.546),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_group_gizmos": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])

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@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])

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@ -40,8 +40,8 @@ selected_bottom_panel_item=0
[ScriptEditor] [ScriptEditor]
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"] open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
selected_script="res://scripts/gamecontroller.gd" selected_script="res://scripts/Trigger.gd"
open_help=[] open_help=[]
script_split_offset=70 script_split_offset=70
list_split_offset=0 list_split_offset=0

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@ -1,11 +1,11 @@
ea4bc82a6ad023ab7ee23ee620429895 ea4bc82a6ad023ab7ee23ee620429895
::res://::1725900023 ::res://::1725904718
icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>:: icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
::res://assets/::1718552371 ::res://assets/::1718552371
::res://scenes/::1724629924 ::res://scenes/::1725900535
bullet.tscn::PackedScene::6880909734590904373::1724629924::0::1::::<><>::res://scripts/bullet.gd bullet.tscn::PackedScene::6880909734590904373::1725900535::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1724629924::0::1::::<><>::res://scripts/CharacterBody2D.gd character.tscn::PackedScene::451838158579532324::1725900535::0::1::::<><>::res://scripts/CharacterBody2D.gd
game.tscn::PackedScene::1738196330916037717::1724629924::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd game.tscn::PackedScene::1738196330916037717::1725900535::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
::res://scripts/::1722021779 ::res://scripts/::1722021779
bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>:: bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1721179661::0::1::::<>CharacterBody2D<>:: CharacterBody2D.gd::GDScript::-1::1721179661::0::1::::<>CharacterBody2D<>::

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@ -1,3 +1,4 @@
res://scenes/game.tscn res://scenes/game.tscn
res://scripts/CharacterBody2D.gd
res://scenes/character.tscn res://scenes/character.tscn
res://scenes/bullet.tscn res://scenes/bullet.tscn

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@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/level")])

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@ -2,4 +2,4 @@
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("RigidBody2D"), PackedStringArray("Transform"), NodePath("RigidBody2D/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock"), PackedStringArray("Transform"), NodePath("groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock2"), PackedStringArray("Transform"), NodePath("groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")] node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("RigidBody2D"), PackedStringArray("Transform"), NodePath("RigidBody2D/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock"), PackedStringArray("Transform"), NodePath("groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock2"), PackedStringArray("Transform"), NodePath("groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::RectangleShape2D_4vo4d", PackedStringArray("Resource"), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")] resource_unfolds=["res://scenes/game.tscn::RectangleShape2D_4vo4d", PackedStringArray("Resource"), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
nodes_folded=[] nodes_folded=[NodePath("RigidBody2D"), NodePath("groundblock"), NodePath("groundblock2"), NodePath("level"), NodePath("Area2D")]

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@ -12,7 +12,7 @@ run_debug_collisions=true
[recent_files] [recent_files]
scenes=["res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"] scenes=["res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"] scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
[linked_properties] [linked_properties]

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@ -3,10 +3,10 @@
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 0, "column": 45,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 0, "row": 13,
"scroll_position": 0.0, "scroll_position": 0.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
@ -17,12 +17,16 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 52, "column": 12,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 47, "row": 33,
"scroll_position": 30.0, "scroll_position": 22.0,
"selection": false, "selection": true,
"selection_from_column": 2,
"selection_from_line": 33,
"selection_to_column": 12,
"selection_to_line": 33,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -39,3 +43,17 @@ state={
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
[res://scripts/Trigger.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}

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@ -31,7 +31,6 @@ func _physics_process(delta):
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
# Hand force push (melee attack) # Hand force push (melee attack)
if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false: if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false:
print("I should force push")
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10) pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10)
pushRightEnabled = false pushRightEnabled = false
if Input.is_action_just_pressed("push") && pushLeftEnabled: if Input.is_action_just_pressed("push") && pushLeftEnabled:

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@ -1,5 +1,5 @@
ea4bc82a6ad023ab7ee23ee620429895 ea4bc82a6ad023ab7ee23ee620429895
::res://::1724630360 ::res://::1725904667
icon.svg::CompressedTexture2D::9114977118871582245::1722277386::1722277386::1::::<><>:: icon.svg::CompressedTexture2D::9114977118871582245::1722277386::1722277386::1::::<><>::
::res://graphics/::1722285155 ::res://graphics/::1722285155
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722277386::1722277386::1::::<><>:: Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722277386::1722277386::1::::<><>::
@ -17,12 +17,12 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1722277386::172
player land 48x48.png::CompressedTexture2D::3499637713582873633::1722277386::1722277386::1::::<><>:: player land 48x48.png::CompressedTexture2D::3499637713582873633::1722277386::1722277386::1::::<><>::
::res://graphics/Player Run/::1722277386 ::res://graphics/Player Run/::1722277386
player run 48x48.png::CompressedTexture2D::1502492849971408816::1722277386::1722277386::1::::<><>:: player run 48x48.png::CompressedTexture2D::1502492849971408816::1722277386::1722277386::1::::<><>::
::res://scenes/::1724626017 ::res://scenes/::1724634527
bullet.tscn::PackedScene::6880909734590904373::1724626017::0::1::::<><>::res://scripts/bullet.gd bullet.tscn::PackedScene::6880909734590904373::1724634489::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1724626017::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png character.tscn::PackedScene::451838158579532324::1724634489::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
crate.tscn::PackedScene::41931541512830250::1724626017::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png crate.tscn::PackedScene::41931541512830250::1724634489::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
game.tscn::PackedScene::1738196330916037717::1724626017::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png game.tscn::PackedScene::1738196330916037717::1724634527::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png
platform.tscn::PackedScene::8641027994130079701::1724626017::0::1::::<><>:: platform.tscn::PackedScene::8641027994130079701::1724634489::0::1::::<><>::
::res://scripts/::1722811640 ::res://scripts/::1722811640
bullet.gd::GDScript::-1::1722277386::0::1::::<>Area2D<>:: bullet.gd::GDScript::-1::1722277386::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1722287010::0::1::::<>CharacterBody2D<>:: CharacterBody2D.gd::GDScript::-1::1722287010::0::1::::<>CharacterBody2D<>::

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@ -1,5 +0,0 @@
res://scenes/game.tscn
res://scenes/character.tscn
res://scenes/bullet.tscn
res://scenes/crate.tscn
res://scenes/platform.tscn