moving platforms

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OddlyTimbot committed 2024-07-29 17:44:42 -04:00
1 parent 4f74e1458d
commit 0ee1d443ee
52 files changed
+571 -30

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@@ -46,7 +46,12 @@ func _physics_process(delta):
#put the bullet at the Marker
owner.add_child(myBullet)
myBullet.transform = marker_right.global_transform
#facing left or right?
if not faceLeft:
myBullet.transform = marker_right.global_transform
else:
myBullet.transform = marker_left.global_transform
myBullet.setSpeed(-750)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
@@ -70,7 +75,6 @@ func _physics_process(delta):
move_and_slide()
if right_ray.is_colliding():
print("right ray is colliding")
var collider = right_ray.get_collider()
#what did we hit?
if collider is Node:
@@ -82,7 +86,6 @@ func _physics_process(delta):
pushRightEnabled = false
if left_ray.is_colliding():
print("left ray is colliding")
var collider = left_ray.get_collider()
if collider is Node:
if collider.is_in_group("boxes"):