starting basic example week2
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week2/startpoint/icon.svg
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week2/startpoint/icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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week2/startpoint/icon.svg.import
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week2/startpoint/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d24mluxxgy878"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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week2/startpoint/project.godot
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week2/startpoint/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="GodotSpeedRun"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[file_customization]
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folder_colors={
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"res://assets/": "green",
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"res://scenes/": "yellow",
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"res://scripts/": "red"
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}
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week2/startpoint/scenes/game.tscn
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week2/startpoint/scenes/game.tscn
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[gd_scene load_steps=9 format=3 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
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[ext_resource type="Script" path="res://scripts/CharacterBody2D.gd" id="1_u4sui"]
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[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vo4d"]
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size = Vector2(55, 55)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"]
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size = Vector2(91, 20)
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[sub_resource type="CircleShape2D" id="CircleShape2D_ubfw4"]
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radius = 13.0384
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[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
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radius = 60.2993
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[node name="Game" type="Node2D"]
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script = ExtResource("1_77wyw")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(236, 415)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("WorldBoundaryShape2D_3u4a8")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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position = Vector2(87, 18)
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rotation = 0.740513
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(206.535, 208.174)
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rotation = -0.555892
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shape = SubResource("RectangleShape2D_4vo4d")
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debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(206.535, 208.174)
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rotation = -0.555892
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shape = SubResource("RectangleShape2D_4vo4d")
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debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)
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[node name="groundblock" type="StaticBody2D" parent="."]
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position = Vector2(124, 357)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="groundblock"]
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position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock2" type="StaticBody2D" parent="."]
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position = Vector2(91, 430)
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scale = Vector2(3.76, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="groundblock2"]
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position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="level" type="Node2D" parent="."]
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[node name="groundblock2" type="StaticBody2D" parent="level"]
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position = Vector2(548, 315)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"]
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position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock3" type="StaticBody2D" parent="level"]
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position = Vector2(404, 353)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
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position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(155, 328)
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script = ExtResource("1_u4sui")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CircleShape2D_ubfw4")
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(260, 352)
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script = ExtResource("2_nfj1w")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_x8qck")
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debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
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[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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week2/startpoint/scripts/CharacterBody2D.gd
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week2/startpoint/scripts/CharacterBody2D.gd
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extends CharacterBody2D
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@export var SPEED = 300.0
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@export var JUMP_VELOCITY = -300.0
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@export var PUSH_FORCE = 200
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y += gravity * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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# This represents the player's inertia
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# after calling move_and_slide()
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
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week2/startpoint/scripts/Trigger.gd
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week2/startpoint/scripts/Trigger.gd
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extends Area2D
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@export var effect = "alert"
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signal areatrigger(effect, Object)
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func _on_body_entered(body):
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print("detected a body")
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areatrigger.emit(effect, body)
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week2/startpoint/scripts/gamecontroller.gd
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week2/startpoint/scripts/gamecontroller.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_2d_areatrigger(effect, Object):
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print("Game Controller sees the trigger")
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