From 1ad6ba848d6f9753488d8bc0c5ca4452e6bcc995 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Tue, 16 Jul 2024 21:26:10 -0400 Subject: [PATCH] starting files --- week2/original_files/.gitattributes | 2 + week2/original_files/.gitignore | 2 + week2/original_files/icon.svg | 1 + week2/original_files/icon.svg.import | 37 +++++++ week2/original_files/project.godot | 24 +++++ week2/original_files/scenes/game.tscn | 100 ++++++++++++++++++ .../original_files/scripts/CharacterBody2D.gd | 34 ++++++ week2/original_files/scripts/Trigger.gd | 8 ++ .../original_files/scripts/gamecontroller.gd | 15 +++ 9 files changed, 223 insertions(+) create mode 100644 week2/original_files/.gitattributes create mode 100644 week2/original_files/.gitignore create mode 100644 week2/original_files/icon.svg create mode 100644 week2/original_files/icon.svg.import create mode 100644 week2/original_files/project.godot create mode 100644 week2/original_files/scenes/game.tscn create mode 100644 week2/original_files/scripts/CharacterBody2D.gd create mode 100644 week2/original_files/scripts/Trigger.gd create mode 100644 week2/original_files/scripts/gamecontroller.gd diff --git a/week2/original_files/.gitattributes b/week2/original_files/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/week2/original_files/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/week2/original_files/.gitignore b/week2/original_files/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/week2/original_files/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/week2/original_files/icon.svg b/week2/original_files/icon.svg new file mode 100644 index 0000000..b370ceb --- /dev/null +++ b/week2/original_files/icon.svg @@ -0,0 +1 @@ + diff --git a/week2/original_files/icon.svg.import b/week2/original_files/icon.svg.import new file mode 100644 index 0000000..d4c54c1 --- /dev/null +++ b/week2/original_files/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d24mluxxgy878" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/week2/original_files/project.godot b/week2/original_files/project.godot new file mode 100644 index 0000000..1ff598a --- /dev/null +++ b/week2/original_files/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="GodotSpeedRun" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://assets/": "green", +"res://scenes/": "yellow", +"res://scripts/": "red" +} diff --git a/week2/original_files/scenes/game.tscn b/week2/original_files/scenes/game.tscn new file mode 100644 index 0000000..6fb4b9c --- /dev/null +++ b/week2/original_files/scenes/game.tscn @@ -0,0 +1,100 @@ +[gd_scene load_steps=9 format=3 uid="uid://y083suj12rld"] + +[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"] +[ext_resource type="Script" path="res://scripts/CharacterBody2D.gd" id="1_u4sui"] +[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vo4d"] +size = Vector2(55, 55) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"] +size = Vector2(91, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_ubfw4"] +radius = 13.0384 + +[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"] +radius = 60.2993 + +[node name="Game" type="Node2D"] +script = ExtResource("1_77wyw") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(236, 415) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("WorldBoundaryShape2D_3u4a8") + +[node name="RigidBody2D" type="RigidBody2D" parent="."] +position = Vector2(87, 18) +rotation = 0.740513 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] +position = Vector2(206.535, 208.174) +rotation = -0.555892 +shape = SubResource("RectangleShape2D_4vo4d") +debug_color = Color(0.815686, 0.4, 0.207843, 0.419608) + +[node name="CollisionShape2D2" type="CollisionShape2D" parent="RigidBody2D"] +position = Vector2(206.535, 208.174) +rotation = -0.555892 +shape = SubResource("RectangleShape2D_4vo4d") +debug_color = Color(0.815686, 0.4, 0.207843, 0.419608) + +[node name="groundblock" type="StaticBody2D" parent="."] +position = Vector2(124, 357) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="groundblock"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="groundblock2" type="StaticBody2D" parent="."] +position = Vector2(91, 430) +scale = Vector2(3.76, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="groundblock2"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="level" type="Node2D" parent="."] + +[node name="groundblock2" type="StaticBody2D" parent="level"] +position = Vector2(548, 315) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="groundblock3" type="StaticBody2D" parent="level"] +position = Vector2(404, 353) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(155, 328) +script = ExtResource("1_u4sui") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_ubfw4") + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(260, 352) +script = ExtResource("2_nfj1w") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("CircleShape2D_x8qck") +debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608) + +[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"] +[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] diff --git a/week2/original_files/scripts/CharacterBody2D.gd b/week2/original_files/scripts/CharacterBody2D.gd new file mode 100644 index 0000000..a747263 --- /dev/null +++ b/week2/original_files/scripts/CharacterBody2D.gd @@ -0,0 +1,34 @@ +extends CharacterBody2D + + +@export var SPEED = 300.0 +@export var JUMP_VELOCITY = -300.0 +@export var PUSH_FORCE = 200 + +# Get the gravity from the project settings to be synced with RigidBody nodes. +var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity.y += gravity * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction = Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + # This represents the player's inertia + # after calling move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE) diff --git a/week2/original_files/scripts/Trigger.gd b/week2/original_files/scripts/Trigger.gd new file mode 100644 index 0000000..cd8dc49 --- /dev/null +++ b/week2/original_files/scripts/Trigger.gd @@ -0,0 +1,8 @@ +extends Area2D + +@export var effect = "alert" +signal areatrigger(effect, Object) + +func _on_body_entered(body): + print("detected a body") + areatrigger.emit(effect, body) diff --git a/week2/original_files/scripts/gamecontroller.gd b/week2/original_files/scripts/gamecontroller.gd new file mode 100644 index 0000000..0ad265d --- /dev/null +++ b/week2/original_files/scripts/gamecontroller.gd @@ -0,0 +1,15 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + + +func _on_area_2d_areatrigger(effect, Object): + print("Game Controller sees the trigger")