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b/week2/startpoint/.godot/editor/filesystem_update4 new file mode 100644 index 0000000..f9b9ca7 --- /dev/null +++ b/week2/startpoint/.godot/editor/filesystem_update4 @@ -0,0 +1,2 @@ +res://scenes/game.tscn +res://scripts/CharacterBody2D.gd diff --git a/week2/startpoint/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg b/week2/startpoint/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg new file mode 100644 index 0000000..b02b1c4 --- /dev/null +++ b/week2/startpoint/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg @@ -0,0 +1,175 @@ +[editor_states] + +Anim={ +"visible": false +} +2D={ +"grid_offset": Vector2(0, 0), +"grid_snap_active": false, +"grid_step": Vector2(8, 8), +"grid_visibility": 1, +"ofs": Vector2(-165, -110), +"primary_grid_step": Vector2i(8, 8), +"show_edit_locks": true, +"show_guides": true, +"show_helpers": false, +"show_origin": true, +"show_rulers": true, +"show_transformation_gizmos": true, 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a/week2/startpoint/.godot/editor/script_editor_cache.cfg b/week2/startpoint/.godot/editor/script_editor_cache.cfg new file mode 100644 index 0000000..2433b88 --- /dev/null +++ b/week2/startpoint/.godot/editor/script_editor_cache.cfg @@ -0,0 +1,27 @@ +[res://scripts/gamecontroller.gd] + +state={ +"bookmarks": PackedInt32Array(), +"breakpoints": PackedInt32Array(), +"column": 0, +"folded_lines": Array[int]([]), +"h_scroll_position": 0, +"row": 0, +"scroll_position": 0.0, +"selection": false, +"syntax_highlighter": "GDScript" +} + +[res://scripts/CharacterBody2D.gd] + +state={ +"bookmarks": PackedInt32Array(), +"breakpoints": PackedInt32Array(), +"column": 6, +"folded_lines": Array[int]([]), +"h_scroll_position": 0, +"row": 3, +"scroll_position": 0.0, +"selection": false, +"syntax_highlighter": "GDScript" +} diff --git a/week2/startpoint/.godot/global_script_class_cache.cfg b/week2/startpoint/.godot/global_script_class_cache.cfg new file mode 100644 index 0000000..1775a2f --- /dev/null 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b/week2/startpoint/scripts/CharacterBody2D.gd @@ -1,7 +1,7 @@ extends CharacterBody2D -const var SPEED = 300.0 +const SPEED = 300.0 const JUMP_VELOCITY = -300.0 # Get the gravity from the project settings to be synced with RigidBody nodes. @@ -24,4 +24,4 @@ func _physics_process(delta): else: velocity.x = move_toward(velocity.x, 0, SPEED) - move_and_slide() \ No newline at end of file + move_and_slide()