multiple updates
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d265ef4598
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@@ -29,7 +29,7 @@ metadata/_edit_group_ = true
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shape = SubResource("WorldBoundaryShape2D_3u4a8")
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[node name="RB_Crate" type="RigidBody2D" parent="."]
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position = Vector2(99, 190)
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position = Vector2(141, 231)
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rotation = 0.545383
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metadata/_edit_group_ = true
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@@ -37,6 +37,15 @@ metadata/_edit_group_ = true
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shape = SubResource("RectangleShape2D_4vo4d")
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debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)
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[node name="RB_Crate2" type="RigidBody2D" parent="."]
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position = Vector2(531, 193)
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rotation = 0.545383
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RB_Crate2"]
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shape = SubResource("RectangleShape2D_4vo4d")
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debug_color = Color(0.815686, 0.4, 0.207843, 0.419608)
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[node name="level" type="Node2D" parent="."]
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[node name="groundblock2" type="StaticBody2D" parent="level"]
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@@ -48,7 +57,7 @@ position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock3" type="StaticBody2D" parent="level"]
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position = Vector2(404, 353)
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position = Vector2(404, 345)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
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@@ -57,7 +66,6 @@ shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock" type="StaticBody2D" parent="level"]
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position = Vector2(124, 357)
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collision_layer = 2
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock"]
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@@ -74,7 +82,7 @@ position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(155, 328)
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position = Vector2(82, 331)
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collision_mask = 3
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script = ExtResource("1_u4sui")
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metadata/_edit_group_ = true
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@@ -83,7 +91,7 @@ metadata/_edit_group_ = true
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shape = SubResource("CircleShape2D_ubfw4")
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(260, 352)
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position = Vector2(624, 416)
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script = ExtResource("2_nfj1w")
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metadata/_edit_group_ = true
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