diff --git a/week1/README.md b/week1/README.md new file mode 100644 index 0000000..e69de29 diff --git a/week2/README.md b/week2/README.md new file mode 100644 index 0000000..c4ca847 --- /dev/null +++ b/week2/README.md @@ -0,0 +1,26 @@ +## Week 2: Coding Intro, Projectiles and Collisions + +### Description: +Get familiar with GDScript, the coding language for Godot, by a series of fun exercises that show how to create various game mechanics by the use of code. + +Learn the major principles of coding, as well as those specific to game development in Godot. + +### Code Concepts: +* Data types and collections +* Operators and iteration +* Conditionals and logic +* Syntax and scope +* Custom signals +* Exports and decorators + +Learn to apply physics forces vs scripted movements + +Collision detection and reaction + +### Development Exercise 1 - Cannon + +Make a particle canon for you player using physics forces + +### Exercise 2 - Jump Control + +Enhance the jump of your player, including ground detection and “double jump” control