small update to character controller for hard gravity
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@@ -54,7 +54,7 @@ position = Vector2(-1.5, 0)
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shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock3" type="StaticBody2D" parent="level"]
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position = Vector2(404, 345)
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position = Vector2(378, 279)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
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