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## Week 1: Setting up the Environment, Major Concepts
### Description:
Get familiar with the Godot game engine, and why we would use this engine. Become familiar with the interface and set up a first project in 2D and another one in 3D
Install the Godot game engine
Get familiar with the environment
Learn each panel and what they are used for
Understanding hierarchy - scenes, nodes
Design Exercises - Game Design
Learn the main types of game objects and how they relate to game design:
* Static Bodies
* Rigid Bodies
* Character Bodies
* Area Triggers
Development Exercise - 2D/3D comparison
Learn to create/import a 3D model, create a ground plane. Understand rigid bodies, gravity, and colliders. Create a keyboard based player controller to move around with.
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