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## Week 1: Setting up the Environment, Major Concepts
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### Description:
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Get familiar with the Godot game engine, and why we would use this engine. Become familiar with the interface and set up a first project in 2D and another one in 3D
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Install the Godot game engine
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Get familiar with the environment
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Learn each panel and what they are used for
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Understanding hierarchy - scenes, nodes
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Design Exercises - Game Design
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Learn the main types of game objects and how they relate to game design:
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* Static Bodies
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* Rigid Bodies
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* Character Bodies
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* Area Triggers
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Development Exercise - 2D/3D comparison
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Learn to create/import a 3D model, create a ground plane. Understand rigid bodies, gravity, and colliders. Create a keyboard based player controller to move around with.
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-----------------
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