3d version of week1 game
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week1/3dVersion/.editorconfig
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week1/3dVersion/.editorconfig
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root = true
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[*]
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charset = utf-8
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week1/3dVersion/.gitattributes
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week1/3dVersion/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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week1/3dVersion/.gitignore
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week1/3dVersion/.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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week1/3dVersion/icon.svg
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week1/3dVersion/icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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week1/3dVersion/icon.svg.import
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week1/3dVersion/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cnrmaqb4hwlai"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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week1/3dVersion/project.godot
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week1/3dVersion/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="3dbasic"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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week1/3dVersion/scenes/crate.tscn
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week1/3dVersion/scenes/crate.tscn
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[gd_scene load_steps=3 format=3 uid="uid://50e6ihpajc71"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"]
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[sub_resource type="BoxMesh" id="BoxMesh_yqjtg"]
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[node name="RigidBody3D" type="RigidBody3D"]
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, 0, 0, 0)
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_uwrxv")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_yqjtg")
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week1/3dVersion/scenes/game.tscn
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week1/3dVersion/scenes/game.tscn
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[gd_scene load_steps=12 format=3 uid="uid://d35inb2m6x8t2"]
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[ext_resource type="Script" uid="uid://0p7ncwmk6d86" path="res://scripts/gamecontroller.gd" id="1_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://50e6ihpajc71" path="res://scenes/crate.tscn" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://bqp5ks7j080sc" path="res://scripts/character_body_3d.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://dg7tfjcefup1a" path="res://scenes/trigger.tscn" id="3_iywne"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8cj0n"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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[sub_resource type="Sky" id="Sky_uwrxv"]
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sky_material = SubResource("ProceduralSkyMaterial_8cj0n")
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[sub_resource type="Environment" id="Environment_yqjtg"]
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background_mode = 2
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sky = SubResource("Sky_uwrxv")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_8cj0n"]
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size = Vector3(6, 1, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_8cj0n"]
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size = Vector3(6, 1, 1)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lnu2h"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_lbhrr"]
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_lbhrr")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_yqjtg")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_8cj0n")
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debug_color = Color(0.892607, 0.253495, 0.511318, 0.42)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_8cj0n")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.957662, 0.287895, 0, -0.287895, 0.957662, 0, 0.811349, 8.59259)
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[node name="RigidBody3D" parent="." instance=ExtResource("1_lnu2h")]
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -2.71974, 1.74283, 0.0672417)
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[node name="RigidBody3D2" parent="." instance=ExtResource("1_lnu2h")]
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transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -0.761535, 3.57451, 0.0672417)
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[node name="Area3D" parent="." instance=ExtResource("3_iywne")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.49989, -1.52771, 0)
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[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.989455, 1.55096, 0)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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shape = SubResource("CapsuleShape3D_lnu2h")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"]
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mesh = SubResource("CapsuleMesh_lbhrr")
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[connection signal="onAreaEntered" from="Area3D" to="." method="onAreaEntered"]
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week1/3dVersion/scenes/trigger.tscn
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week1/3dVersion/scenes/trigger.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dg7tfjcefup1a"]
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[ext_resource type="Script" uid="uid://cabbrgymhvtxw" path="res://scripts/trigger.gd" id="1_du5ex"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_8cj0n"]
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radius = 1.2
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[node name="Area3D" type="Area3D"]
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script = ExtResource("1_du5ex")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.01511, 0)
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shape = SubResource("SphereShape3D_8cj0n")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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week1/3dVersion/scripts/character_body_3d.gd
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week1/3dVersion/scripts/character_body_3d.gd
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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#velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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#velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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for i in get_slide_collision_count():
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var collision = get_slide_collision(i)
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if collision.get_collider() is RigidBody3D:
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collision.get_collider().apply_central_impulse(-collision.get_normal() * 2)
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week1/3dVersion/scripts/character_body_3d.gd.uid
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week1/3dVersion/scripts/character_body_3d.gd.uid
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uid://bqp5ks7j080sc
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week1/3dVersion/scripts/gamecontroller.gd
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week1/3dVersion/scripts/gamecontroller.gd
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func onAreaEntered(effect, obj) -> void:
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if effect == "destroy":
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print("destroy the object")
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obj.queue_free()
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elif effect == "powerUp":
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print("power up the object")
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week1/3dVersion/scripts/gamecontroller.gd.uid
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week1/3dVersion/scripts/gamecontroller.gd.uid
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uid://0p7ncwmk6d86
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week1/3dVersion/scripts/trigger.gd
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week1/3dVersion/scripts/trigger.gd
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extends Area3D
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@export var effect = "destroy"
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signal onAreaEntered(effect, Object)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node3D) -> void:
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onAreaEntered.emit(effect, body)
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week1/3dVersion/scripts/trigger.gd.uid
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week1/3dVersion/scripts/trigger.gd.uid
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uid://cabbrgymhvtxw
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