diff --git a/week1/3dVersion/.editorconfig b/week1/3dVersion/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/week1/3dVersion/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/week1/3dVersion/.gitattributes b/week1/3dVersion/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/week1/3dVersion/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/week1/3dVersion/.gitignore b/week1/3dVersion/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/week1/3dVersion/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/week1/3dVersion/icon.svg b/week1/3dVersion/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/week1/3dVersion/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/week1/3dVersion/icon.svg.import b/week1/3dVersion/icon.svg.import new file mode 100644 index 0000000..53b46e8 --- /dev/null +++ b/week1/3dVersion/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cnrmaqb4hwlai" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/week1/3dVersion/project.godot b/week1/3dVersion/project.godot new file mode 100644 index 0000000..84aefbc --- /dev/null +++ b/week1/3dVersion/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="3dbasic" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" diff --git a/week1/3dVersion/scenes/crate.tscn b/week1/3dVersion/scenes/crate.tscn new file mode 100644 index 0000000..631ba3c --- /dev/null +++ b/week1/3dVersion/scenes/crate.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=3 format=3 uid="uid://50e6ihpajc71"] + +[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"] + +[sub_resource type="BoxMesh" id="BoxMesh_yqjtg"] + +[node name="RigidBody3D" type="RigidBody3D"] +transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, 0, 0, 0) +metadata/_edit_group_ = true + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +shape = SubResource("BoxShape3D_uwrxv") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +mesh = SubResource("BoxMesh_yqjtg") diff --git a/week1/3dVersion/scenes/game.tscn b/week1/3dVersion/scenes/game.tscn new file mode 100644 index 0000000..b4b9b9d --- /dev/null +++ b/week1/3dVersion/scenes/game.tscn @@ -0,0 +1,74 @@ +[gd_scene load_steps=12 format=3 uid="uid://d35inb2m6x8t2"] + +[ext_resource type="Script" uid="uid://0p7ncwmk6d86" path="res://scripts/gamecontroller.gd" id="1_lbhrr"] +[ext_resource type="PackedScene" uid="uid://50e6ihpajc71" path="res://scenes/crate.tscn" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://bqp5ks7j080sc" path="res://scripts/character_body_3d.gd" id="2_yqjtg"] +[ext_resource type="PackedScene" uid="uid://dg7tfjcefup1a" path="res://scenes/trigger.tscn" id="3_iywne"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8cj0n"] +sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) +ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) + +[sub_resource type="Sky" id="Sky_uwrxv"] +sky_material = SubResource("ProceduralSkyMaterial_8cj0n") + +[sub_resource type="Environment" id="Environment_yqjtg"] +background_mode = 2 +sky = SubResource("Sky_uwrxv") +tonemap_mode = 2 +glow_enabled = true + +[sub_resource type="BoxShape3D" id="BoxShape3D_8cj0n"] +size = Vector3(6, 1, 1) + +[sub_resource type="BoxMesh" id="BoxMesh_8cj0n"] +size = Vector3(6, 1, 1) + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lnu2h"] + +[sub_resource type="CapsuleMesh" id="CapsuleMesh_lbhrr"] + +[node name="Node3D" type="Node3D"] +script = ExtResource("1_lbhrr") + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_yqjtg") + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) +shadow_enabled = true + +[node name="StaticBody3D" type="StaticBody3D" parent="."] +metadata/_edit_group_ = true + +[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] +shape = SubResource("BoxShape3D_8cj0n") +debug_color = Color(0.892607, 0.253495, 0.511318, 0.42) + +[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] +mesh = SubResource("BoxMesh_8cj0n") + +[node name="Camera3D" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.957662, 0.287895, 0, -0.287895, 0.957662, 0, 0.811349, 8.59259) + +[node name="RigidBody3D" parent="." instance=ExtResource("1_lnu2h")] +transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -2.71974, 1.74283, 0.0672417) + +[node name="RigidBody3D2" parent="." instance=ExtResource("1_lnu2h")] +transform = Transform3D(0.809222, 0.587503, 0, -0.587503, 0.809222, 0, 0, 0, 1, -0.761535, 3.57451, 0.0672417) + +[node name="Area3D" parent="." instance=ExtResource("3_iywne")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.49989, -1.52771, 0) + +[node name="CharacterBody3D" type="CharacterBody3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.989455, 1.55096, 0) +script = ExtResource("2_yqjtg") +metadata/_edit_group_ = true + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] +shape = SubResource("CapsuleShape3D_lnu2h") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"] +mesh = SubResource("CapsuleMesh_lbhrr") + +[connection signal="onAreaEntered" from="Area3D" to="." method="onAreaEntered"] diff --git a/week1/3dVersion/scenes/trigger.tscn b/week1/3dVersion/scenes/trigger.tscn new file mode 100644 index 0000000..6358919 --- /dev/null +++ b/week1/3dVersion/scenes/trigger.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=3 format=3 uid="uid://dg7tfjcefup1a"] + +[ext_resource type="Script" uid="uid://cabbrgymhvtxw" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="SphereShape3D" id="SphereShape3D_8cj0n"] +radius = 1.2 + +[node name="Area3D" type="Area3D"] +script = ExtResource("1_du5ex") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.01511, 0) +shape = SubResource("SphereShape3D_8cj0n") + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/week1/3dVersion/scripts/character_body_3d.gd b/week1/3dVersion/scripts/character_body_3d.gd new file mode 100644 index 0000000..53c67f2 --- /dev/null +++ b/week1/3dVersion/scripts/character_body_3d.gd @@ -0,0 +1,32 @@ +extends CharacterBody3D + + +const SPEED = 5.0 +const JUMP_VELOCITY = 4.5 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + #velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + #velocity.z = move_toward(velocity.z, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var collision = get_slide_collision(i) + if collision.get_collider() is RigidBody3D: + collision.get_collider().apply_central_impulse(-collision.get_normal() * 2) diff --git a/week1/3dVersion/scripts/character_body_3d.gd.uid b/week1/3dVersion/scripts/character_body_3d.gd.uid new file mode 100644 index 0000000..da3c2d6 --- /dev/null +++ b/week1/3dVersion/scripts/character_body_3d.gd.uid @@ -0,0 +1 @@ +uid://bqp5ks7j080sc diff --git a/week1/3dVersion/scripts/gamecontroller.gd b/week1/3dVersion/scripts/gamecontroller.gd new file mode 100644 index 0000000..c2ea3eb --- /dev/null +++ b/week1/3dVersion/scripts/gamecontroller.gd @@ -0,0 +1,18 @@ +extends Node3D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func onAreaEntered(effect, obj) -> void: + if effect == "destroy": + print("destroy the object") + obj.queue_free() + elif effect == "powerUp": + print("power up the object") diff --git a/week1/3dVersion/scripts/gamecontroller.gd.uid b/week1/3dVersion/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..2a88515 --- /dev/null +++ b/week1/3dVersion/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://0p7ncwmk6d86 diff --git a/week1/3dVersion/scripts/trigger.gd b/week1/3dVersion/scripts/trigger.gd new file mode 100644 index 0000000..952de1b --- /dev/null +++ b/week1/3dVersion/scripts/trigger.gd @@ -0,0 +1,16 @@ +extends Area3D + +@export var effect = "destroy" + +signal onAreaEntered(effect, Object) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func _on_body_entered(body: Node3D) -> void: + onAreaEntered.emit(effect, body) diff --git a/week1/3dVersion/scripts/trigger.gd.uid b/week1/3dVersion/scripts/trigger.gd.uid new file mode 100644 index 0000000..d320391 --- /dev/null +++ b/week1/3dVersion/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://cabbrgymhvtxw