diff --git a/week2/README.md b/week2/README.md index c4ca847..696b9ab 100644 --- a/week2/README.md +++ b/week2/README.md @@ -17,10 +17,22 @@ Learn to apply physics forces vs scripted movements Collision detection and reaction -### Development Exercise 1 - Cannon +### Development Exercise 1 - Bumping -Make a particle canon for you player using physics forces +In this first exercise we will modify the player character to register collisions with RigidBodies and use forces for reactions. + +### Exercise 2 - Force Push Attack + +Expand on the understanding of impulses by creating a force-push melee attack. + +### Exercise 3 - Cannon + +This exercise teaches: +* Dynamic instantiation +* Removing bodies from the game world +* Manipulating the object's transform +* Applying impulses to rigid bodies + +Make a projectile canon for your player using physics forces -### Exercise 2 - Jump Control -Enhance the jump of your player, including ground detection and “double jump” control