slight updates for course outline

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OddlyTimbot 2026-03-02 15:55:43 -05:00
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@ -43,7 +43,7 @@ Concepts covered:
* Character bodies
* Areas (Triggers)
* Signals
* Masks and Layers
* Basic forces
Exercise:
Create a basic game scene using the four main types of game objects static body, rigid body, character body, and area.
@ -60,9 +60,9 @@ Concepts covered:
* Forces and Impulses
* Dynamic Instantiation
* Object Pooling
* Code based animation
* Groups
* Hitbox and Hurtbox (modules)
* Raycasts
Exercise:
@ -70,7 +70,7 @@ Exercise:
Add melee attacks to the character by applying forces. Additionally add a ranged attack by firing a bullet. Learn to detect what objects are being attacked, and advance your knowledge of signals.
## Week3 Graphics and Animation
## Week3 Graphics and Animation, Player Enhancement
* Three ways to animate graphics
* How to add images and style our graphics
@ -89,7 +89,7 @@ Exercise:
Create animation states for your player character, add graphics for the bullets. Learn to paint terrains for your world level.
## Week4 Graphics and Animation 2
## Week4 Graphics and Animation 2, Environment Enhancement
* Enhancing our world
* Enhancing player animation
@ -128,7 +128,7 @@ Exercise:
Introduce enemies to the game, along with objectives and items to collect. Allow the enemies to attack, and for the player character to be harmed. Learn to restart the game.
## Week6 UI
## Week6 UI and Game Saving
* Enhance the player death
* Add a way to keep track of player and enemy health