slight updates for course outline
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README.md
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README.md
@ -43,7 +43,7 @@ Concepts covered:
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* Character bodies
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* Areas (Triggers)
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* Signals
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* Masks and Layers
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* Basic forces
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Exercise:
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Create a basic game scene using the four main types of game objects – static body, rigid body, character body, and area.
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@ -60,9 +60,9 @@ Concepts covered:
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* Forces and Impulses
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* Dynamic Instantiation
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* Object Pooling
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* Code based animation
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* Groups
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* Hitbox and Hurtbox (modules)
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* Raycasts
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Exercise:
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@ -70,7 +70,7 @@ Exercise:
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Add melee attacks to the character by applying forces. Additionally add a ranged attack by firing a bullet. Learn to detect what objects are being attacked, and advance your knowledge of signals.
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## Week3 – Graphics and Animation
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## Week3 – Graphics and Animation, Player Enhancement
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* Three ways to animate graphics
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* How to add images and style our graphics
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@ -89,7 +89,7 @@ Exercise:
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Create animation states for your player character, add graphics for the bullets. Learn to paint terrains for your world level.
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## Week4 – Graphics and Animation 2
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## Week4 – Graphics and Animation 2, Environment Enhancement
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* Enhancing our world
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* Enhancing player animation
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@ -128,7 +128,7 @@ Exercise:
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Introduce enemies to the game, along with objectives and items to collect. Allow the enemies to attack, and for the player character to be harmed. Learn to restart the game.
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## Week6 – UI
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## Week6 – UI and Game Saving
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* Enhance the player death
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* Add a way to keep track of player and enemy health
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