From 559d1f51b61def241ba4495ffb17f7085b398531 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Mon, 2 Mar 2026 15:55:43 -0500 Subject: [PATCH] slight updates for course outline --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 4ef1a34..17d4b82 100644 --- a/README.md +++ b/README.md @@ -43,7 +43,7 @@ Concepts covered: * Character bodies * Areas (Triggers) * Signals - * Masks and Layers + * Basic forces Exercise: Create a basic game scene using the four main types of game objects – static body, rigid body, character body, and area. @@ -60,9 +60,9 @@ Concepts covered: * Forces and Impulses * Dynamic Instantiation + * Object Pooling * Code based animation * Groups - * Hitbox and Hurtbox (modules) * Raycasts Exercise: @@ -70,7 +70,7 @@ Exercise: Add melee attacks to the character by applying forces. Additionally add a ranged attack by firing a bullet. Learn to detect what objects are being attacked, and advance your knowledge of signals. -## Week3 – Graphics and Animation +## Week3 – Graphics and Animation, Player Enhancement * Three ways to animate graphics * How to add images and style our graphics @@ -89,7 +89,7 @@ Exercise: Create animation states for your player character, add graphics for the bullets. Learn to paint terrains for your world level. -## Week4 – Graphics and Animation 2 +## Week4 – Graphics and Animation 2, Environment Enhancement * Enhancing our world * Enhancing player animation @@ -128,7 +128,7 @@ Exercise: Introduce enemies to the game, along with objectives and items to collect. Allow the enemies to attack, and for the player character to be harmed. Learn to restart the game. -## Week6 – UI +## Week6 – UI and Game Saving * Enhance the player death * Add a way to keep track of player and enemy health