additional graphics
This commit is contained in:
parent
8ad370fa42
commit
55ba9498aa
BIN
graphics_assets/bullets/pixel_bullet.png
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graphics_assets/bullets/pixel_bullet.png
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After Width: | Height: | Size: 3.8 KiB |
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graphics_assets/objects/crate.png
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graphics_assets/objects/crate.png
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After Width: | Height: | Size: 1.7 KiB |
@ -1,13 +1,14 @@
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ea4bc82a6ad023ab7ee23ee620429895
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ea4bc82a6ad023ab7ee23ee620429895
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||||||
::res://::1725904718
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::res://::1726506541
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||||||
icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
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icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
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||||||
::res://assets/::1718552371
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::res://assets/::1718552371
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||||||
::res://scenes/::1725906775
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::res://scenes/::1725933556
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||||||
bullet.tscn::PackedScene::6880909734590904373::1725906775::0::1::::<><>::res://scripts/bullet.gd
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bullet.tscn::PackedScene::6880909734590904373::1725917736::0::1::::<><>::res://scripts/bullet.gd
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||||||
character.tscn::PackedScene::451838158579532324::1725906775::0::1::::<><>::res://scripts/CharacterBody2D.gd
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character.tscn::PackedScene::451838158579532324::1725933556::0::1::::<><>::res://scripts/CharacterBody2D.gd
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||||||
game.tscn::PackedScene::1738196330916037717::1725913478::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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crate.tscn::PackedScene::2493377528876753974::1725917736::0::1::::<><>::
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||||||
::res://scripts/::1725906775
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game.tscn::PackedScene::1738196330916037717::1725917760::0::1::::<><>::res://scripts/SceneManager.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd<>uid://bbr2tfsjefwn3::::res://scenes/crate.tscn
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||||||
bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>::
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::res://scripts/::1725917191
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||||||
CharacterBody2D.gd::GDScript::-1::1725906775::0::1::::<>CharacterBody2D<>::
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bullet.gd::GDScript::-1::1725916885::0::1::::Bullet<>Area2D<>::
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||||||
gamecontroller.gd::GDScript::-1::1718560874::0::1::::<>Node2D<>::
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CharacterBody2D.gd::GDScript::-1::1725917150::0::1::::<>CharacterBody2D<>::
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||||||
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SceneManager.gd::GDScript::-1::1725917191::0::1::::<>Node<>::
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||||||
Trigger.gd::GDScript::-1::1718561036::0::1::::<>Area2D<>::
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Trigger.gd::GDScript::-1::1718561036::0::1::::<>Area2D<>::
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||||||
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@ -1,7 +0,0 @@
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res://scenes/game.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scripts/SceneManager.gd
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res://scripts/bullet.gd
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res://scenes/crate.tscn
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@ -11,7 +11,7 @@ run_debug_collisions=true
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[recent_files]
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[recent_files]
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scenes=["res://scenes/crate.tscn", "res://scenes/game.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn"]
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scenes=["res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
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scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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scripts=["res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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||||||
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||||||
[linked_properties]
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[linked_properties]
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||||||
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@ -7,7 +7,7 @@ state={
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|||||||
"folded_lines": Array[int]([]),
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"folded_lines": Array[int]([]),
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||||||
"h_scroll_position": 0,
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"h_scroll_position": 0,
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"row": 41,
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"row": 41,
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||||||
"scroll_position": 33.0,
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"scroll_position": 41.0,
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||||||
"selection": false,
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"selection": false,
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||||||
"syntax_highlighter": "GDScript"
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"syntax_highlighter": "GDScript"
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||||||
}
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}
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||||||
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@ -0,0 +1,24 @@
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## Week 3: Animated Graphics, Tilemap Layers
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### Description:
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Understand how to animate a player character (as well as other items and NPCs) using animated sprites. Learn to use a Tilemap Layer and Terrain to build out your game world.
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### Code Concepts:
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* SceneManager
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* Asset Pooling
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Learn to use a central scene manager to manage the state of what we see upon the screen.
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Implement pooling to keep track of bullets.
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### Development Exercise 1 - Pooling
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In this exercise create the SceneManager and learn to use it for spawning bullets. (Move this responsibility from the player to the SceneManager)
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### Exercise 2 - Player Animation
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Learn to use the AnimatedSprite2D to provide several animations to your player character, based on the actions they are able to do.
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### Exercise 3 - Tilemap Layer
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Create a tilemap layer, learn to import and use tilesets for fleshing out your game world.
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@ -1,5 +1,5 @@
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ea4bc82a6ad023ab7ee23ee620429895
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ea4bc82a6ad023ab7ee23ee620429895
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||||||
::res://::1724630022
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::res://::1726514291
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||||||
icon.svg::CompressedTexture2D::9114977118871582245::1721179661::1721179661::1::::<><>::
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icon.svg::CompressedTexture2D::9114977118871582245::1721179661::1721179661::1::::<><>::
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||||||
::res://graphics/::1721682223
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::res://graphics/::1721682223
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||||||
Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1721679370::1721679370::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1721679370::1721679370::1::::<><>::
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@ -13,11 +13,11 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1721673245::172
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player land 48x48.png::CompressedTexture2D::3499637713582873633::1721673245::1721673245::1::::<><>::
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player land 48x48.png::CompressedTexture2D::3499637713582873633::1721673245::1721673245::1::::<><>::
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::res://graphics/Player Run/::1721673245
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::res://graphics/Player Run/::1721673245
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player run 48x48.png::CompressedTexture2D::1502492849971408816::1721673245::1721673245::1::::<><>::
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player run 48x48.png::CompressedTexture2D::1502492849971408816::1721673245::1721673245::1::::<><>::
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::res://scenes/::1724625813
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::res://scenes/::1724630256
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bullet.tscn::PackedScene::6880909734590904373::1724625813::0::1::::<><>::res://scripts/bullet.gd
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bullet.tscn::PackedScene::6880909734590904373::1724630119::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1724625813::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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character.tscn::PackedScene::451838158579532324::1724630119::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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||||||
crate.tscn::PackedScene::41931541512830250::1724625813::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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crate.tscn::PackedScene::41931541512830250::1724630119::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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||||||
game.tscn::PackedScene::1738196330916037717::1724625813::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn
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game.tscn::PackedScene::1738196330916037717::1724630256::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn
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||||||
::res://scripts/::1721681291
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::res://scripts/::1721681291
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bullet.gd::GDScript::-1::1721179661::0::1::::<>Area2D<>::
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bullet.gd::GDScript::-1::1721179661::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721681291::0::1::::<>CharacterBody2D<>::
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CharacterBody2D.gd::GDScript::-1::1721681291::0::1::::<>CharacterBody2D<>::
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@ -1,4 +0,0 @@
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res://scenes/game.tscn
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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@ -21,7 +21,7 @@ state={
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"folded_lines": Array[int]([]),
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"h_scroll_position": 0,
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"row": 46,
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"row": 46,
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"scroll_position": 0.0,
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"scroll_position": 31.0,
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"selection": false,
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"selection": false,
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||||||
"syntax_highlighter": "GDScript"
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"syntax_highlighter": "GDScript"
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||||||
}
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}
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||||||
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@ -1,5 +1,5 @@
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ea4bc82a6ad023ab7ee23ee620429895
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ea4bc82a6ad023ab7ee23ee620429895
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||||||
::res://::1725904667
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::res://::1726506575
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||||||
icon.svg::CompressedTexture2D::9114977118871582245::1722277386::1722277386::1::::<><>::
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icon.svg::CompressedTexture2D::9114977118871582245::1722277386::1722277386::1::::<><>::
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||||||
::res://graphics/::1722285155
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::res://graphics/::1722285155
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722277386::1722277386::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722277386::1722277386::1::::<><>::
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@ -21,6 +21,10 @@ dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Death/")
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Death/")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
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dock_bottom=[]
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dock_closed=[]
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dock_filesystem_h_split_offset=240
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dock_filesystem_v_split_offset=0
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dock_3="Scene,Import"
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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dock_5="Inspector,Node,History"
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@ -37,13 +41,15 @@ selected_bottom_panel_item=0
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[ScriptEditor]
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[ScriptEditor]
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open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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selected_script="res://scripts/badguy.gd"
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selected_script="res://scripts/gamecontroller.gd"
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open_help=[]
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open_help=[]
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script_split_offset=70
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script_split_offset=70
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list_split_offset=0
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list_split_offset=0
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zoom_factor=1.0
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[ShaderEditor]
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[ShaderEditor]
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open_shaders=[]
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open_shaders=[]
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split_offset=0
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split_offset=0
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selected_shader=""
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selected_shader=""
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text_shader_zoom_factor=1.0
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@ -1,5 +1,5 @@
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ea4bc82a6ad023ab7ee23ee620429895
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ea4bc82a6ad023ab7ee23ee620429895
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||||||
::res://::1724626343
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::res://::1726506615
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||||||
icon.svg::CompressedTexture2D::9114977118871582245::1723471253::1723471253::1::::<><>::
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icon.svg::CompressedTexture2D::9114977118871582245::1723471253::1723471253::1::::<><>::
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||||||
::res://graphics/::1723498498
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::res://graphics/::1723498498
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||||||
coin.png::CompressedTexture2D::7063880403899111552::1723478773::1723478782::1::::<><>::
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coin.png::CompressedTexture2D::7063880403899111552::1723478773::1723478782::1::::<><>::
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||||||
@ -21,14 +21,14 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1723471253::172
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|||||||
player land 48x48.png::CompressedTexture2D::3499637713582873633::1723471253::1723471253::1::::<><>::
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player land 48x48.png::CompressedTexture2D::3499637713582873633::1723471253::1723471253::1::::<><>::
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||||||
::res://graphics/Player Run/::1723471253
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::res://graphics/Player Run/::1723471253
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||||||
player run 48x48.png::CompressedTexture2D::1502492849971408816::1723471253::1723471253::1::::<><>::
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player run 48x48.png::CompressedTexture2D::1502492849971408816::1723471253::1723471253::1::::<><>::
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||||||
::res://scenes/::1724154767
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::res://scenes/::1724627196
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||||||
area_trigger.tscn::PackedScene::2953141911562060689::1723489409::0::1::::<><>::res://scripts/Trigger.gd
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area_trigger.tscn::PackedScene::2953141911562060689::1723489409::0::1::::<><>::res://scripts/Trigger.gd
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||||||
badguy.tscn::PackedScene::8923528729538756339::1724154767::0::1::::<><>::res://scripts/badguy.gd<>uid://c4g3ypigewuuu::::res://graphics/slime_green.png
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badguy.tscn::PackedScene::8923528729538756339::1724627196::0::1::::<><>::res://scripts/badguy.gd<>uid://c4g3ypigewuuu::::res://graphics/slime_green.png
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bullet.tscn::PackedScene::6880909734590904373::1724154767::0::1::::<><>::res://scripts/bullet.gd
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bullet.tscn::PackedScene::6880909734590904373::1724627196::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1724154767::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://bwnec1thq1btr::::res://graphics/Player Death/Player Death 64x64.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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character.tscn::PackedScene::451838158579532324::1724627196::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://bwnec1thq1btr::::res://graphics/Player Death/Player Death 64x64.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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||||||
coin.tscn::PackedScene::61828818800194477::1723489409::0::1::::<><>::uid://c7v2cwn2826lg::::res://graphics/coin.png<>res://scripts/coin.gd
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coin.tscn::PackedScene::61828818800194477::1723489409::0::1::::<><>::uid://c7v2cwn2826lg::::res://graphics/coin.png<>res://scripts/coin.gd
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||||||
crate.tscn::PackedScene::41931541512830250::1724154767::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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crate.tscn::PackedScene::41931541512830250::1724627196::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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||||||
game.tscn::PackedScene::1738196330916037717::1724154767::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://bicr20de8c3jp::::res://scenes/area_trigger.tscn<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png<>uid://47kuhu1ukph::::res://scenes/coin.tscn<>uid://d0evhj5ayp0ep::::res://scenes/badguy.tscn
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game.tscn::PackedScene::1738196330916037717::1724627196::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://bicr20de8c3jp::::res://scenes/area_trigger.tscn<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png<>uid://47kuhu1ukph::::res://scenes/coin.tscn<>uid://d0evhj5ayp0ep::::res://scenes/badguy.tscn
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menu.tscn::PackedScene::1738029604261438007::1723489409::0::1::::<><>::
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menu.tscn::PackedScene::1738029604261438007::1723489409::0::1::::<><>::
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||||||
platform.tscn::PackedScene::8641027994130079701::1723489409::0::1::::<><>::
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platform.tscn::PackedScene::8641027994130079701::1723489409::0::1::::<><>::
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::res://scripts/::1723498913
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::res://scripts/::1723498913
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@ -1,5 +0,0 @@
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res://scenes/game.tscn
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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res://scenes/badguy.tscn
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@ -1,6 +1,6 @@
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[editor_metadata]
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[editor_metadata]
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executable_path="/home/timbot/Documents/Software/godot/Godot_v4.2.1-stable_linux.x86_64"
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executable_path="/home/timbot/Documents/Software/godot/Godot_v4.3-stable_linux.x86_64"
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use_advanced_connections=false
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use_advanced_connections=false
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tile_source_sort=0
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tile_source_sort=0
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tile_snap_option=0
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tile_snap_option=0
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@ -7,7 +7,7 @@ state={
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"folded_lines": Array[int]([]),
|
"folded_lines": Array[int]([]),
|
||||||
"h_scroll_position": 0,
|
"h_scroll_position": 0,
|
||||||
"row": 32,
|
"row": 32,
|
||||||
"scroll_position": 19.0,
|
"scroll_position": 0.0,
|
||||||
"selection": false,
|
"selection": false,
|
||||||
"syntax_highlighter": "GDScript"
|
"syntax_highlighter": "GDScript"
|
||||||
}
|
}
|
||||||
|
7
week5/updated_project/.godot/scene_groups_cache.cfg
Normal file
7
week5/updated_project/.godot/scene_groups_cache.cfg
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
[res://scenes/crate.tscn]
|
||||||
|
|
||||||
|
groups=[&"boxes"]
|
||||||
|
|
||||||
|
[res://scenes/game.tscn]
|
||||||
|
|
||||||
|
groups=[&"player"]
|
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@ -12,7 +12,7 @@ config_version=5
|
|||||||
|
|
||||||
config/name="Week5-UpdatedExample"
|
config/name="Week5-UpdatedExample"
|
||||||
run/main_scene="res://scenes/game.tscn"
|
run/main_scene="res://scenes/game.tscn"
|
||||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
@ -35,11 +35,11 @@ folder_colors={
|
|||||||
|
|
||||||
push={
|
push={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
shoot={
|
shoot={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,10 @@ dock_filesystem_file_sort=0
|
|||||||
dock_filesystem_file_list_display_mode=1
|
dock_filesystem_file_list_display_mode=1
|
||||||
dock_filesystem_selected_paths=PackedStringArray("res://scenes/ui.tscn")
|
dock_filesystem_selected_paths=PackedStringArray("res://scenes/ui.tscn")
|
||||||
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scripts/resources/", "res://scripts/gameManager/", "res://scenes/", "res://graphics/fonts/")
|
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scripts/resources/", "res://scripts/gameManager/", "res://scenes/", "res://graphics/fonts/")
|
||||||
|
dock_bottom=[]
|
||||||
|
dock_closed=[]
|
||||||
|
dock_filesystem_h_split_offset=240
|
||||||
|
dock_filesystem_v_split_offset=0
|
||||||
dock_3="Scene,Import"
|
dock_3="Scene,Import"
|
||||||
dock_4="FileSystem"
|
dock_4="FileSystem"
|
||||||
dock_5="Inspector,Node,History"
|
dock_5="Inspector,Node,History"
|
||||||
@ -31,7 +35,7 @@ open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.
|
|||||||
current_scene="res://scenes/game.tscn"
|
current_scene="res://scenes/game.tscn"
|
||||||
center_split_offset=-252
|
center_split_offset=-252
|
||||||
selected_default_debugger_tab_idx=0
|
selected_default_debugger_tab_idx=0
|
||||||
selected_main_editor_idx=0
|
selected_main_editor_idx=2
|
||||||
selected_bottom_panel_item=0
|
selected_bottom_panel_item=0
|
||||||
|
|
||||||
[ScriptEditor]
|
[ScriptEditor]
|
||||||
@ -41,9 +45,11 @@ selected_script="res://scripts/gamecontroller.gd"
|
|||||||
open_help=[]
|
open_help=[]
|
||||||
script_split_offset=70
|
script_split_offset=70
|
||||||
list_split_offset=0
|
list_split_offset=0
|
||||||
|
zoom_factor=1.0
|
||||||
|
|
||||||
[ShaderEditor]
|
[ShaderEditor]
|
||||||
|
|
||||||
open_shaders=[]
|
open_shaders=[]
|
||||||
split_offset=0
|
split_offset=0
|
||||||
selected_shader=""
|
selected_shader=""
|
||||||
|
text_shader_zoom_factor=1.0
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user