renaming folder

This commit is contained in:
OddlyTimbot committed 2024-09-09 13:12:01 -04:00
1 parent 5d9bef7432
commit 638ba31c68
268 files changed

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@@ -0,0 +1 @@
@@ -0,0 +1,3 @@
[folding]
sections_unfolded=PackedStringArray()
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[folding]
sections_unfolded=PackedStringArray()
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Anim={
"visible": false
}
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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/bullet.tscn::CircleShape2D_1gtqp", PackedStringArray()]
nodes_folded=[]
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Anim={
"visible": false
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"grid_snap_active": false,
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[folding]
node_unfolds=[NodePath("MarkerRight"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()]
nodes_folded=[]
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Node2D
CollisionShape2D
Area2D
RayCast2D
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[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
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dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
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dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
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dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scenes/bullet.tscn")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
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dock_filesystem_v_split_offset=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn")
current_scene="res://scenes/game.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
selected_script="res://scripts/gamecontroller.gd"
open_help=[]
script_split_offset=70
list_split_offset=0
zoom_factor=1.0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
text_shader_zoom_factor=1.0
Whitespace-only changes.
@@ -0,0 +1,13 @@
ea4bc82a6ad023ab7ee23ee620429895
::res://::1725900023
icon.svg::CompressedTexture2D::9114977118871582245::1718541837::1718541843::1::::<><>::
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bullet.tscn::PackedScene::6880909734590904373::1724629924::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1724629924::0::1::::<><>::res://scripts/CharacterBody2D.gd
game.tscn::PackedScene::1738196330916037717::1724629924::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
::res://scripts/::1722021779
bullet.gd::GDScript::-1::1722021779::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1721179661::0::1::::<>CharacterBody2D<>::
gamecontroller.gd::GDScript::-1::1718560874::0::1::::<>Node2D<>::
Trigger.gd::GDScript::-1::1718561036::0::1::::<>Area2D<>::
@@ -0,0 +1,3 @@
res://scenes/game.tscn
res://scenes/character.tscn
res://scenes/bullet.tscn
@@ -0,0 +1,178 @@
[editor_states]
Anim={
"visible": false
}
2D={
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"ofs": Vector2(-452.67, -210.078),
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"show_rulers": true,
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"show_viewport": true,
"show_zoom_control": true,
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}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])
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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("RigidBody2D"), PackedStringArray("Transform"), NodePath("RigidBody2D/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock"), PackedStringArray("Transform"), NodePath("groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("groundblock2"), PackedStringArray("Transform"), NodePath("groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
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nodes_folded=[]
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[editor_metadata]
executable_path="/home/timbot/Documents/Software/godot/Godot_v4.3-stable_linux.x86_64"
use_advanced_connections=false
[debug_options]
run_live_debug=true
run_reload_scripts=true
run_debug_collisions=true
[recent_files]
scenes=["res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn"]
scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
[linked_properties]
Node2D:scale=true
StaticBody2D:scale=true
CharacterBody2D:scale=true
CollisionShape2D:scale=true
RigidBody2D:scale=true
RayCast2D:scale=true
Area2D:scale=true
[dialog_bounds]
create_new_node=Rect2(510, 190, 900, 700)
project_settings=Rect2(510, 190, 900, 700)
[color_picker]
recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42)
[script_setup]
last_selected_language="GDScript"
@@ -0,0 +1,2 @@
res://scripts
res://scenes
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[res://scripts/gamecontroller.gd]
state={
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"breakpoints": PackedInt32Array(),
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}
[res://scripts/CharacterBody2D.gd]
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"row": 47,
"scroll_position": 30.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://scripts/bullet.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 30,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 11,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@@ -0,0 +1 @@
list=Array[Dictionary]([])
@@ -0,0 +1,3 @@
source_md5="43b305bd3d55f8faec5e5175cbe35533"
dest_md5="cd597a3db8bc95c5fb8eb9c9d8ecf49d"
@@ -0,0 +1,3 @@
[res://scenes/game.tscn]
groups=[&"boxes", &"player"]
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