adding basic example week 1

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OddlyTimbot committed 2024-07-15 13:09:25 -04:00
1 parent 34f5128776
commit 74814d722e
10 files changed
+236 -13

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -300.0
const PUSH_FORCE = 50
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
+8
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extends Area2D
@export var effect = "alert"
signal areatrigger(effect, Object)
func _on_body_entered(body):
print("detected a body")
areatrigger.emit(effect, body)
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_areatrigger(effect, Object):
print("Game Controller sees the trigger")