week 5 instructional update

This commit is contained in:
OddlyTimbot 2025-07-28 16:07:35 -04:00
parent 674677e617
commit 840e347049

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@ -35,6 +35,27 @@ It is possible that an autoload script can get quite cluttered with information,
Now that the game controller is persistent, it does not reload when the level timer completes. As a result, the level loads over and over again because it thinks the time has run out.
### Timer Example
```
var timer = Timer.new()
var timeLimit = 10
var level="res://scenes/game.tscn"
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter() -> void:
timeLimit -=1
if timeLimit <=0:
print("You lose")
get_tree().call_deferred("change_scene_to_file", level)
```
We can use this example to show the relationship of the scene manager to the game controller - because the scene manager DOES reload each time the level is updated. As it loads, it will tell the game controller to reset the timer.
In `Gamecontroller`: