added box trap
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@@ -1,15 +1,18 @@
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extends Node2D
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var crate = preload("res://scenes/crate.tscn")
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@onready var boxtrap = $crates/boxtrap
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_2d_areatrigger(effect, Object):
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print("Game Controller sees the trigger")
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger "+effect)
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match effect:
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"alert":
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#do stuff
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print("hi")
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if body.is_in_group("player"):
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for n in 3:
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var box = crate.instantiate()
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add_child(box)
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box.position = boxtrap.position
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"powerup":
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print("you got power")
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