added box trap
This commit is contained in:
parent
e8da3ca6c6
commit
8617bafe71
@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/AreaTrigger")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/AreaTrigger")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/AreaTrigger")])
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@ -1,3 +1,4 @@
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Node2D
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Sprite2D
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ParallaxLayer
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ParallaxBackground
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@ -9,6 +10,5 @@ Camera2D
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TileMap
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Node
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AnimatedSprite2D
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Node2D
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Area2D
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RayCast2D
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@ -19,8 +19,8 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/background/Additional Water.png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://graphics/", "res://graphics/background/")
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/crate.tscn")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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@ -31,7 +31,7 @@ open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.
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current_scene="res://scenes/game.tscn"
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center_split_offset=-325
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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[ScriptEditor]
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@ -1,5 +1,5 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1722807659
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::res://::1722811362
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icon.svg::CompressedTexture2D::9114977118871582245::1722277386::1722277386::1::::<><>::
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::res://graphics/::1722285155
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Terrain (32x32).png::CompressedTexture2D::8707534964839485024::1722277386::1722277386::1::::<><>::
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@ -17,12 +17,12 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1722277386::172
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player land 48x48.png::CompressedTexture2D::3499637713582873633::1722277386::1722277386::1::::<><>::
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::res://graphics/Player Run/::1722277386
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player run 48x48.png::CompressedTexture2D::1502492849971408816::1722277386::1722277386::1::::<><>::
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::res://scenes/::1722807322
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bullet.tscn::PackedScene::6880909734590904373::1722807322::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722807322::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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crate.tscn::PackedScene::41931541512830250::1722807322::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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game.tscn::PackedScene::1738196330916037717::1722807322::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn
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platform.tscn::PackedScene::8641027994130079701::1722807322::0::1::::<><>::
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::res://scenes/::1722811260
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bullet.tscn::PackedScene::6880909734590904373::1722808708::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722808708::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
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crate.tscn::PackedScene::41931541512830250::1722808708::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
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game.tscn::PackedScene::1738196330916037717::1722811260::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png
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platform.tscn::PackedScene::8641027994130079701::1722808708::0::1::::<><>::
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::res://scripts/::1722287010
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bullet.gd::GDScript::-1::1722277386::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722287010::0::1::::<>CharacterBody2D<>::
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@ -1,4 +1,5 @@
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res://scenes/game.tscn
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res://scripts/gamecontroller.gd
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-412, -162),
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"ofs": Vector2(-412, -284.19),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/AreaTrigger")])
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@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("layer__array", "tile_set"), NodePath("level"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform", "texture")]
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node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("layer__array", "tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform", "texture"), NodePath("level"), PackedStringArray("Transform"), NodePath("AreaTrigger"), PackedStringArray("Transform"), NodePath("Platform"), PackedStringArray("Transform")]
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resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_xkyim", PackedStringArray(), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("level"), NodePath("CharacterBody2D"), NodePath("AreaTrigger")]
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nodes_folded=[NodePath("ParallaxBackground/ParallaxLayer"), NodePath("level"), NodePath("CharacterBody2D"), NodePath("AreaTrigger")]
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@ -0,0 +1,3 @@
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[folding]
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sections_unfolded=PackedStringArray()
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/AreaTrigger")])
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@ -3,11 +3,11 @@
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"column": 34,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 0,
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"scroll_position": 0.0,
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"row": 13,
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"scroll_position": 3.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@ -525,6 +525,25 @@ tile_set = SubResource("TileSet_47g5u")
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format = 2
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layer_0/tile_data = PackedInt32Array(262141, 262144, 2, 262142, 65536, 4, 262143, 65536, 4, 196608, 65536, 4, 196609, 65536, 4, 196610, 131072, 4, 196613, 262144, 4, 196605, 262144, 1, 131069, 262144, 1, 65534, 65536, 4, 65535, 131072, 4, 4, 131072, 2, 3, 0, 2, -65533, 0, 0, -65532, 131072, 0, 262151, 262144, 2, 196615, 262144, 0, 262153, 262144, 4, 262156, 131072, 2, 196620, 131072, 0, 196619, 0, 0, 262155, 0, 2, 7, 0, 4, 8, 65536, 4, 9, 65536, 4, 10, 1048576, 4, -65526, 983040, 3, -65525, 65536, 4, -65524, 131072, 4, 65550, 0, 4, 65551, 851968, 3, 65552, 131072, 4, 131087, 262144, 2, 65533, 983040, 3, 196630, 0, 4, 196631, 65536, 4, 196632, 131072, 4, 65559, 262144, 4)
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_mirroring = Vector2(324, 0)
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2(150, 50)
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texture = ExtResource("7_gwkt6")
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[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2(150, -115.5)
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scale = Vector2(12, 8.21875)
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texture = ExtResource("8_pwboq")
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[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2(150.5, 175.5)
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scale = Vector2(11.9687, 4.21875)
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texture = ExtResource("9_pi0v8")
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[node name="level" type="Node2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="level"]
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@ -554,6 +573,9 @@ debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
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[node name="crate1" parent="crates" instance=ExtResource("5_u8rgi")]
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position = Vector2(-22, -30)
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[node name="boxtrap" type="Node2D" parent="crates"]
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position = Vector2(131, -175)
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[node name="Platform" parent="." instance=ExtResource("6_bcgm6")]
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position = Vector2(472, -21)
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@ -563,24 +585,5 @@ libraries = {
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}
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autoplay = "move"
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_mirroring = Vector2(324, 0)
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2(150, 50)
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texture = ExtResource("7_gwkt6")
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[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2(150, -115.5)
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scale = Vector2(12, 8.21875)
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texture = ExtResource("8_pwboq")
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[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2(150.5, 175.5)
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scale = Vector2(11.9687, 4.21875)
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texture = ExtResource("9_pi0v8")
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[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
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[connection signal="body_entered" from="AreaTrigger" to="AreaTrigger" method="_on_body_entered"]
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@ -1,15 +1,18 @@
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extends Node2D
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var crate = preload("res://scenes/crate.tscn")
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@onready var boxtrap = $crates/boxtrap
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_2d_areatrigger(effect, Object):
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print("Game Controller sees the trigger")
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger "+effect)
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match effect:
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"alert":
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#do stuff
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print("hi")
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if body.is_in_group("player"):
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for n in 3:
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var box = crate.instantiate()
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add_child(box)
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box.position = boxtrap.position
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"powerup":
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print("you got power")
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Reference in New Issue
Block a user